The first release of The City of the Damned: Apocalpyse has hit the crowd on the 1st of November 2007. That's quite a long time to be honest. It was well received and still is one of the must-play-classics but it didn't age too well. In the past thre years, a few talented friends and I took the time and effort to prepare something for this year's Halloween: A remastered version of The City of the Damned: Apocalpyse. Get ready for a new horror-experience! Release on 31st, 20:00 MET!
What can you expect from the remaster? It's not simply a spiced up game but a totally new experience that is based on the 2007-release. You have never played it? Even better!
- Improved progression and modern-style game design
- Combat tweaks with punchier weapons
- Bespoke(tm) gore effects by Nash Muhandes, made specifically for TCOTD2
- A journal to keep track of your objectives, as well any letters you've found
- A new, custom font to improve readability
- New areas to discover (city cistern, camping site, swamp)
- Expanded areas (new rooms in buildings, new shortcuts to avoid backtracking)
- New puzzles and quests
- A new item to help you anticipate the impending nightmares
- Unique ammo types for all weapons
- Fully localized text (available in english, german and italian)
- Improved user interface for reading letters
- Improved grammar and language
- High resolution letter images just for the sake of style
- Revamped monster cast (improved enemies, new enemies)
- Final boss variants depending on whether you choose the Path of Doom or the Road of Blood
- New final boss battle music
- New fullscreen HUD and a slightly customized alt HUD
- Improved player/actor scaling for fitting proportions
- Improved exclamation marks for quest objects and letters
- Judicious use of shaders for some sprites, and post processing
- Toggle-able fog and snow effects
- Optional weapon sway and strafe-tilting
- Voxels for some static decorations
- Converted most doors into Polyobjects for increased realism
- Faux volumetric lighting effects
- Displacement maps
- Widescreen support (21:9)
- Animated TITLEMAP instead of a static graphic
- Full color sprites and textures (no longer restricted to the Doom palette)
- Actor optimization and massive scripting cleanup
- Full coop support (GZDoom P2P multiplayer only; NOT Zandronum)
- Special: Finally you can visit the barn from the original TITLEPIC ;)
Get The City of the Damned 2 - Apocalypse now in its definitive version - they way it was always meant to be. Make sure to read the tcotd2.txt file for hints about the game and its multiplayer mode that was perfectioned for this special remaster.
Discover The City of the Damned 2 like you have never seen before and discover the horrors of the Darkmoon Cult.
oh god, I thought this was Blood map pack.
Deathwish just announced its updated so confused.
You can play it anyway :)
Oh baby lets goooooo!
Enjoy!
This comes right on time, I was about to start the first one which was on my radar. Since this is a remaster and not a sequel, I will play this right away. This is a nice Halloween gift.
Enjoy :)
W mod tysm!
Wut?
LoL maybe it was "Well made, thank you so much!", but indeed feels alien language XD