More than a years worth of work has been put into Warlords to not just port the first game but to overhaul, enhance, and improve the mechanics that made the first game enjoyable. Even though this isn't a straight port but a sequel this mod is bent on giving a better game play experience.
This grand modification takes you away from Calradia and sweeps you to the newly discovered landscape Ponavosa. The map of Ponavosa has took more than 56 hours to develop and 30 hours were used in fine tuning this massive landscape which comes to more than 3.5x the playable landscape of Calradia.
More than 200 troops and factions from the original Sword of Damocles: Gold are featured and rebalanced for the M&B: Warband platform. All 12 factions including the ones for Native Calradia have been rebalanced and tweaked to balance the game accordingly.
This modification overhauls and expands on any OSP and third party script, code, or resource it touches. Nothing is put within the mods source code without a review to make sure that code or script can be expanded upon to meet the mods current standard.
What is SOD?
Sword of Damocles is A-Historical Medieval mod as our most intellect call it. It is a game based on the Invasion game type 1st developed by Geoffrey Ashe from the "NNY" mod and then picked up by Vonmistont back in Late 2008 as soon as he registered to the TaleWorld Forums. As far as the name is concerned the Sword of Damocles isn't the name of a sword but an actual person. It represents the pressure a King has and the impending doom that can strike upon a King/Queen at any moment. Regardless the name stuck and I'm sticking with it.
A-Historical???
Yes, if I spelled that correctly. SOD is one of the only mods that isn't fantasy but puts troops like Samurai and Tribal troops, knights, and female barbarians in a epic battle model the game-play it realistically and calls it "fun".
What about Strategy?
As you get further into the game you'll notice that the game is also about grand real time strategy. There are more buildings to build, more fiefs to capture, more factions to capture, more managing of troops. Much bigger amounts of money to manage. All this is in part thanks to a combination of diplomacy and a overhaul of the population system from the 1st game.
Population?
Yes! unlike most RTS strategy games and like more turn-based games like 4X strategy games Warlords uses population to build buildings, collect income, and draw troops from. So taking care of towns and Villages are very important for you to succeed in the game. If your population can't survive you can't survive.
Why Warlords?
As far as the name Warlords goes, I made that the surname because in this game you will be doing tons upon tons of fighting with all types of troops. So your not just a lord your a WarLord. Lords rule there people most of there lives while a Warlord can do both.
What is Test Combatant?
The "Test Combatant" or "TC" as I call it is just a tag I use to let the player know that what there playing is just a test of the final mod there playing. I have a lot in store for the future of the mod. Most of what I want in the mod is already in-place, I'm waiting for the correct time to add it. The mod will have five different phases and right now we are right at the door of entering the 4th phase of the mod.
What is the 4th Phase?
Mercenaries... Not just any Mercenary where you go to a tavern and hire. Full Private Contractible Mercenaries that are paid to do your bidding and grow with your kingdom. They want to see you succeed as long as you keep the money flowing they will provide you with military services and protect your assets.
Who are We?
I can't really speak on everyone's behalf; but i think we are all together a community of people who like to laugh, play games, share ideas, express our creativity and support, and just doing what we do best, play games! :D
Future:
To me this mod is nowhere near complete. If I just had a few people who I can rely on to work on a task and contribute to the mod or just improve on what we already have maybe the mod can become something we all enjoy. Who knows maybe one day TW will wake up day and smell the money in what were doing. Regardless this modification is grand in its on right and has the potential to be a mod that gets recreated again and again and again. So expect very little and receive much more to come in the future.
Special Thanks:
This mod plans to be the most innovative and one of the best mods you will ever play on Warband. I've put my time, blood, sweat (very little of it), lack of sleep, and mind into the making of this mod. This mod wouldn't of had seen the light of day if it wasn't for the generation of modders before me and my very helpful and encouraging mod supporters. I wouldn't know where exactly the mod direction would have been going towards if it wasn't for the lore master and plot writer of SOD MorrisB. I also want to give two more shout outs to Mordachai & Cyclohexane. If wasn't for them to give a noob a chance I would have never started modding SOD in the first place.
"May the Sword of Damocles shine like a guiding light above the head of the King/Queen of Ponavosa as our fate rides on your shoulders."
Computica
Wow. Lengthy description but I appreciate the detail unlike many mods :)
same... stuff like this really helps learn more about the mod
and the colored titles help aswsell... this is very good
and the mod ain't half bad either XD
downloading....
Time for me to get back in the saddle and conquer i suppose!
downloading!!!
oh god, now i have to reinstall Warband
It crashes alot... or is that just me? :/
Did you update to 3.90???
Yes i did, from 3.89 to 3.90 (Yes, i changed the install paths to be correct aswell) :/
I'm about 30 days in and i have a castle and a village.
Going to do a complete re-install and let you know how it works out.
Thanks for the answer!
Downloaded this lastnight and I gotta say, This mod is freakin fantastic lol. this mod got me addicted to MB again. Keep up the good work :)
I didn't find a Katana sword (lot of hours of search) ! x)
mine is really messed up the peoples heads are like coming out of thier ***** and stuff its hard to explain. plz help
ok nvm that last comment but im getting an error something about not being able to find a file so it automaticly ends the game plz help me
Make sure you installed the beta 3 patch in the same directory of the Full Install.
i have the right version of warband and i patched it to make sure, and i also have the 3.89 release of warlords and it works fine up until i talk to npc's in certain skyboxes then i get an error saying it cannot load (or recognise) the file... everything else is fine except that. any ideas on how to fix?
Install the beta 3 patch: Mbrepository.com
love the dark general armour plus i have around 20 weapons which i use cos they are all absolutely amazing!
Aye, Glad your loving it, many of the textures have been updated to Warband standards. I'll also end up adding a $hitload of weapons when the time is right.
1 question why does everyone hate me when i kill an enemy vassal because to me it makes no sense?
I like the idea it's just that does it have to be so penalising
could you maybe reduce it to the enemy kingdom hating me?
I sometimes forget I added that feature. At the moment the effects of killing a lord aren't balanced. They won't be until make it so that Heroes can die in-battle. There also another system that's to be added with the death system.
Thanks for the info. One problem just installed the new update. On startup of the mod it fails whilst loading and comes up with: get_object failed for texture heaumesb_n. any advice?
Make sure you installed the patch in the same directory as the full install. That happens because one folder of SOD has the version number in the file path.
ok thanks again
Finally got it to work, turns out my M&B was outdated (1.134). After updating it to the latest update the mod worked fine! thanks for all the help anyway, really looking foraward to playing it.
Great mod...can't wait to see what happens to 4.0
Great Mod..... One off the best mods out there
Thanks everyone, I just need to sit down for a while and continue working on it.
It keeps crashing when i fast forward :(
There a way to fix this?
PM me your rgl_log.txt file.
Really great MOD I played it on the PC from a Friend of mine but if I!!! start a new game its just stuck and crash after 3min :( pls help
You have to be patient and let the game load.
I must say one hell of an mod!! Thums up!
Thank you!
it crashes when loading the saved game....
Your save game file must be broken.
Where can i get the most current version? here or through the webbroswer i see here its 3.89 but else where i see 4.5, 4.55 i need help...there is even one that is 5.0
3.92 Full + 3.92f3 are the latest.
is there single player?~?~?~?
so is this ever getting finished or is it dead
As of a Dec 2013 comment in a forum, (don't remember the name) it is currently still active but this type of full conversion mod combined with their goals for the mod make it a long process.
Hey; I'm not dead :P
how to make lord as companions..??