Status Update #2
So it's been quite a while since the last status update, and while I apologize for taking so long to have something new to present, I certainly like to think that the time spent was worth it.
Not much of note's been happening in terms of development, though I consider that a good thing. Just steady, constant progress with very few hiccups or roadblocks, and as such I'm feeling optimistic about what the final product will be like.
I'd also like to take a moment to remind everyone that there are still some available slots to have your name, and possibly even your picture, displayed in-game as either a nameplate in the Black Mesa locker rooms, or as a resident in the Black Mesa Level 3 Dormitories. You can claim your slot via the official Patreon page, and help keep Decay: Solo Mission alive and well through your contributions.
I hope that you're all as enthusiastic about the future of this project as I am, and I hope to have more progress to share with you all in the near future!
-Mr. Floyd
Looks so awesome, I love that you're upgrading the areas
Shouldn't Sector A area have an evening skybox, like in original expansion?
That's actually a Gearbox mistake... Surface Call takes place around the same time as Unforeseen Consequences, during the afternoon before the Military arrives, so it's still day time.
Oh, thanks for the explanation.
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Nice
is this mod gonna have a save game and load game buttons?
Every feature seen in Half-Life 1 will be available, including saving.
If it means it comes out looking good and playing well, take however much time you want. Sometimes allowing yourself to just work whenever you feel like it makes things a lot more productive, and hell of a load more fun.
I just realized how it is funny to think that you are working on a mod for Decay and I am working on one for Blue Shift, the 2 expansions that barely had anything in the modding site. What you are doing is unbelievable, recreating the maps from scratch is enough to see your high skills, while I on the other hand are editing the same original maps.
It sucks to think that Collete will be cut but I get why and I understand.
Looking forward to seeing the results. Good luck!