With incorrect positions for buttons and text fields in the crew menu on high definition monitors;
With pathfinding through map areas which have a lack of oxygen for NPCs without space suits;
With text selecting in some text fields on the screen;
With critical error in the crew menu while selecting an NPC with a nonexistent task;
With update for 3D production list after pressing the button “cancel selected production”;
With meteoroids appearing beyond the periphery of asteroid belt;
With incorrect calculations of a sprite’s vertices for the warp funnel;
With indication of completion percent for dynamic objects;
With parameters resetting for sprite’s curvature after completing the curvature effect;
Other bugs;
Glow for small stars in the warp space was added;
New parameter “task completion percentage” was added into the dynamic objects class; its indication was added for the micromanagement map level;
Health indication for NPCs was added on the micromanagement map level;
Indication was added for destination point while moving technics when the option “to show routes” is on;
Indication was added for operating radius of power transmitter when it’s selected on the micromanagement map level;
Indication was added for Sol-Ark’s speed on the local space map level;
Indication was added for resource type, which is in an asteroid’s tile, while selecting by mouse cursor;
Indication was added for connecting direction with a location when connecting bay is extended;
Algorithm for color spectrum changing was added for graphic layers which are drawn by the GPU;
Visualization algorithm was modified for the warp funnel;
Visualization algorithm was modified for the curvature effect of objects, which are drawn by the GPU;
Ability to create space suits was added into the 3D production menu;
From now on each new NPC has a priority for space suits which are related with their specialization;
Calculation of sprites curvature effect on the local space map level was optimized;
Algorithm for distribution of an asteroid with resources was optimized;
The pathfinding algorithm was optimized for NPCs;
The algorithm of exhaust creation on the local space map level was optimized;
Visualization algorithm for locations on the local space map level was optimized;
Lists of available tasks are sorted by type in the crew menu;
Speed system was modified for dynamic objects on the micromanagement map level;
Speed parameters were modified for NPCs in space suits and without them;
Algorithm of resource distribution was modified for asteroids;
Algorithm for asteroids distribution on the space background was modified;
Work continues on the first official teaser video for the game;
New music tracks were created; work continues on voice, sound and music coverage for the teaser video;
Work continues on polishing balance, fixing small errors and creating content for the first demo-version of the game to be released to a broad audience;
Great progress guys. Thanks for the update. Keep it up!
EDIT: quick question: do you get much traffic on your blogspot blog? more than here? I've been thinking of mirroring my content there as well (but it's more work put everything in multiple places so I'm deciding if it's worth the time). Thanks for input. :)
The blog with devlogs has less traffic but it's gained from other resources comparing with IndieDB. I mean, that IndieDB as a source of traffic for blog gives not more than 10% only. So, viewers are different here and on the blog. From our experience, the more resources you can cover, the more attention you will receive.
Continues to look AMAZING!!!!!!!!!!!! Keep up the good work!
Thanks for your support, friend!
Great progress guys. Thanks for the update. Keep it up!
EDIT: quick question: do you get much traffic on your blogspot blog? more than here? I've been thinking of mirroring my content there as well (but it's more work put everything in multiple places so I'm deciding if it's worth the time). Thanks for input. :)
Thanks a lot for your support!
The blog with devlogs has less traffic but it's gained from other resources comparing with IndieDB. I mean, that IndieDB as a source of traffic for blog gives not more than 10% only. So, viewers are different here and on the blog. From our experience, the more resources you can cover, the more attention you will receive.