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TTTTTTTTTTTTTTTTTTTTTTTT SkyMoMod TTTTTTTTTTTTTTTTTTTTTTTTTTTTTT

Posted by dogtown1 on Dec 11th, 2012

**SkyMoMod V-12**

this mod adds hordes of new creatures to skyrim, along with some new playable weapons found in the hands of some of the creatures

there are hundreds of new creatures and 70 new dragon types, plus quite a few new weapons

the mod now has over 30 new weapons, and V12 has added some of my favorite undead types, plus new spells for the spell casting creatures and lots of tweaks

I continue to create new stuff all the time and its a lot of work for one guy, if you would like to say thanks and donate, you can hit the paypal link below

Paypal.com¤cy_code=USD&bn=PP-DonationsBF:btn_donateCC_LG.gif:NonHosted

"version française sur ce lien"

Mediafire.com



Post comment Comments  (0 - 50 of 69)
Zeratchi
Zeratchi Dec 25 2012, 8:31am says:

Does anyone know the reason for why this mod was banned/removed for nexusmod?

+3 votes     reply to comment
Guest
Guest Dec 28 2012, 4:21pm replied:

I think the owner of the site has a big up his ***. He will leave skimpy Armor and sex show mods on there but take down useful mods like adding monsters.

+3 votes     reply to comment
Turkeys
Turkeys Jan 29 2013, 5:44am replied:

DarkOne is a great moderator and judging by the comment from dogtown is actively trying to work with him to get him back so no.

-1 votes     reply to comment
Guest
Guest Mar 19 2013, 4:50pm replied:

He was banned for using other people's stuff without asking for or receiving permission, also some official copyrighted stuff I believe. The ban seems legit enough. I'm just relaying what was posted on the Nexus forums, mind.

Seen some harsh moderating on that site though, it's a bit funny that people can get insta-banned for swearing on a site that hosts so much freaky stuff.

+6 votes     reply to comment
Guest
Guest May 29 2013, 12:47am replied:

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Guest May 8 2013, 4:36pm replied:

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jackstarr
jackstarr Aug 6 2013, 5:12am replied:

Using creatures from the Witcher and STALKER is fine, as those publishers have given blanket permission for modders to use their assets in other games. The main problem was the use of assets from the Borderlines and Arkham Asylum games.

+1 vote     reply to comment
theavernus
theavernus Jan 1 2013, 3:21pm replied:

Word is copyright violation. I however have no proof and can not speculate any further. Great useful mod however.

+2 votes     reply to comment
azile0
azile0 Feb 26 2013, 5:11pm replied:

There were some copyright issues. Using stuff without permission, etc.

+1 vote     reply to comment
Guest
Guest Apr 3 2013, 8:08pm replied:

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Guest
Guest Nov 11 2013, 11:05am replied:

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Guest Mar 23 2014, 6:20am replied:

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Rothinsky
Rothinsky Dec 27 2012, 2:58pm says:

This would interesting me too...

+2 votes     reply to comment
Irikedownroading
Irikedownroading Jul 7 2013, 3:52pm replied:

Are this substantial ice cream?

0 votes     reply to comment
Rothinsky
Rothinsky Jul 7 2013, 4:48pm replied:

SOrry, but what do you mean by that?

+1 vote     reply to comment
Irikedownroading
Irikedownroading Jul 7 2013, 5:59pm replied:

I DOn't know.

+1 vote     reply to comment
dogtown1
dogtown1 Jan 6 2013, 9:21pm says:

actually I do still keep in contact with DarkOne at the nexus and I may be returning there soon

it was mostly over some old textures in a mod that I had not touched in over a year and a half
plus there was a creature that I used from a model resource on the net that was in question as to if was okay to use

on returning to the nexus I would need to remove those few assets

+3 votes     reply to comment
Guest
Guest Mar 10 2013, 12:59pm replied:

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Guest Mar 27 2013, 6:35pm replied:

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jackstarr
jackstarr Aug 6 2013, 5:15am replied:

dogtown1 is now back at the Nexus! The version of SkyMoMod available there however is a different version than the one on moddb - it's authorised but not supported by dogtown1, who is now being possibly over-careful that he doesn't break any more Nexus rules!

+1 vote     reply to comment
frostryder
frostryder Jan 7 2013, 3:40pm says:

Let us know if there's anything that can be done to help, scrubbing the old mods, whatnot! Would love to see you be able to return to Nexus! :)

+1 vote     reply to comment
Guest
Guest Jan 12 2013, 9:42am says:

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bafau4246
bafau4246 Jan 12 2013, 10:48am says:

atleast we can still get this great mod

+4 votes     reply to comment
Guest
Guest Jan 18 2013, 7:24pm says:

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Turkeys
Turkeys Jan 30 2013, 5:17pm replied:

GSC and Cd Project Red allow assets from their games to be used in modifications.

+3 votes     reply to comment
c0ldsh0w3r
c0ldsh0w3r Jan 19 2013, 8:29pm says:

I have an interesting problem with V12. Some of my Skeletons, not all of them, don't have animations and are just stuck in that 'Da Vinci' pose. Then when I kill tehm They don't dismantle and stay in that pose. Occasionally, after they die, they actually begin to animate...however very slowly and very strangely...

+1 vote     reply to comment
Guest
Guest Feb 2 2013, 2:53am replied:

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Guest Feb 22 2013, 3:47pm replied:

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colinfranz
colinfranz Mar 18 2013, 6:50pm replied:

It's a glitch. There's nothing he can do about it. It happens with all Monster Mods

+1 vote     reply to comment
Guest
Guest Jan 26 2013, 4:45pm says:

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Irikedownroading
Irikedownroading Feb 3 2013, 10:49pm says:

Hey brother! It's Irikedownroading here. I can't believe what happened to your mod on the Nexus. ******* Nazi's!!! Oh well I am glad to see you are still kicking and continuing this mod here!!! :D :D :D

Anywho, I got something for ya! I was browsing weird **** online and came across something I think would be awesome to add to your mod. Go here-------------> http://www.amazon.co.jp/exec/obidos/ASIN/B009YP2L9K/pipiper-22/ref=nosim/

-2 votes     reply to comment
Guest
Guest Feb 6 2013, 6:14pm says:

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Guest Feb 7 2013, 7:22pm says:

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Reymas
Reymas Feb 11 2013, 8:51pm says:

Cannot WAIT to see what you do with all the new creatures in Dragonborn! Must be exciting to have a new set of nasties to work with! Would be awesome to see those creatures showing up in Skyrim too!

+1 vote     reply to comment
DKsDEVIL
DKsDEVIL Feb 13 2013, 6:59am says:

Hi i just reinstalled skyrim again and started a new player, and the first mod i get is skyrim monster mod "way" i had it before and loved it.

I have a problem this time some monsters are invisible can i fix that anyway.

Thanks for a nice mod.

+1 vote     reply to comment
Irikedownroading
Irikedownroading Jul 7 2013, 3:45pm replied:

You need correct version of Skyrim (latest update) plus I do believe you need SKSE installed for it to work. Make sure you have updated Skyrim, updated SKSE and latest version of this mod.

0 votes     reply to comment
Irikedownroading
Irikedownroading Feb 15 2013, 6:24am says:

The Nexus admins have GONE TOO FAR! They actually banned me on the nexus for talking about them on here! Right after I commented on here, I went back to the Nexus a few hours after and BOOM! I was banned! I even told them the situation and they can even tell that I am not like my bro who flipped out on there and got us the ip ban. I actually made mods, downloaded over 200 mods, gave hundreds and hundreds of endorsements, helped people... **** them anyhow... My bro got us the IP ban, so I made my profile at work... then used it for over a year, made mods, and helped many others on updates and fixes for their mods. I even talked to the one admin about what happened with what my bro did... and they can tell I am not the same person and actually was a good member! I made mods on there as well as the New Vegas Nexus. I understand the rules on there and have been FOLLOWING THEM!!! IT SHOULDN'T MATTER WHAT I SAY ABOUT THE SITE OR THE ADMINS ON OTHER SITES!!! ******* Nazi's.... what the hell happened to freedom of speech?!

+2 votes     reply to comment
Guest
Guest May 16 2013, 5:21pm replied:

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Guest Feb 15 2013, 5:54pm says:

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Guest Feb 17 2013, 6:32am says:

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maynard_montaugia
maynard_montaugia Feb 17 2013, 7:33am says:

downloaded the file but before hand i uninstalled my skymomod V8, and deleted it from my NMM, then i installed the esm and bsa files into my data folder and now my skyrim crashes to desktop right after the bethesda logo....what do i do? i am thinking because there is no ESP file it is messing up,...is there a complete skymomodV12 folder with the entire mod? or is it a patch?

+1 vote     reply to comment
Daar375
Daar375 Feb 18 2013, 8:59pm says:

I dint find any of the monster. Its necesary make a new save game?

+2 votes     reply to comment
Guest
Guest Feb 22 2013, 9:13pm says:

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boogiewoogie
boogiewoogie Feb 23 2013, 4:23pm says:

I did not see any new monsters at first until I recently ran the "Skyrim Save cleaner", after that I ran into at least a dozen within 10 minutes.

But I have some monsters that stay in the default static position and are not animating, and some dead ones look like they are running in place.

+1 vote     reply to comment
hugoemmanuellopez
hugoemmanuellopez Feb 28 2013, 2:03pm says:

is incompatible with Who mods? sorry for my english :/ because I have many, and I have crashes with them

+1 vote     reply to comment
Nauki
Nauki Feb 28 2013, 11:28pm says:

I have noticed alot of issues with this mod..i was running a new game as a level 13 orc and i came across skellys with daedric weapons???? is this supposed to happen as i want a well balanced mod where the game is hard any help or ideas would be appreciated

+1 vote     reply to comment
dogtown1
dogtown1 Mar 4 2013, 2:32am replied:

that could be any mod that edits weapon loot lists
this mod does not edit vanilla weapons or lists, but there are new weapons that are given to a few of the creatures in the mod
you would recognise one if you found one
I have some screens here of some of the weapons in the mod

+1 vote     reply to comment
Skorzeny8814
Skorzeny8814 Mar 10 2013, 5:17pm says:

I've faced a really annoying bug with this mod. When I go to Whiterun there are at least 50 wild creatures out of the city where the stables are. Can you help me with this? I don't know what to do. It's the first time I face a bug like this using momod. With the earlier versions there were no problems like this.

+1 vote     reply to comment
Guest
Guest Mar 24 2013, 10:38am says:

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Irikedownroading
Irikedownroading Jul 7 2013, 3:43pm replied:

Clean save bud... clean save. Start a new game and go there with this mod installed and only this mod. See if it happens again, and if it doesn't, you got some work on your hands ;)

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