Post news Report RSS SWAT: Back To Los Angeles v1.6

Back To Los Angeles v1.6 arrives with further improvements.

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Hello people, Back To Los Angeles v1.6 has finally arrived! A lot of stuff has improved since the last release, hope you guys enjoy it. Please join the mod's discord to stay tuned Discord.com

### v1.6 ###

ADDED:

- GEAR: Weapons
- Colt 723 + Suppressed
- Colt 733 + Suppressed
- Springfield M14
- FN Five-seveN
- Colt M1911 (Classic)
- Franchi SPAS-12
- Benelli M3
- HK33 + Supressed
- HK53 + Aimpoint + Supressed
- New FN P90 Model + Suppressed
- New Izhmash AKM Model + Suppressed
- AKS-74 + Suppressed
- New IMI Uzi Model + Suppressed
- Improved Desert Eagle and added Desert Eagle .357
- New Colt Python Model
- New Benelli M1 + Entry Model

- GEAR: Protective Equipment:
- New Goggles model
- New Visor model
- New Glasses model
- Added No Eyewear variants for helmets and hats
- Added "Goggles Up" variants for helmets
- Reworked PASGT and Pro-Tec variants
- Glasses might be selected as an standalone piece
- Goggles might be selected as an standalone piece
- Boonie Hat + Glasses variant added

- SKINS
- New HQ LAPD SWAT uniform
- New HQ uniforms for Suspects
- New Hand texture
- Reworked Multiplayer Skins

- FEATURES
- Stuttering and weight bugs in MP: removed old SEF system in change of a new simplified system with better net performances.
- Threat cooldown is now 5 seconds instead of 3, in an attempt to reduce the amount of injust penalties. This applies to suspects that flee too.
- NVG's can be used alongside flashlights (U key default for NVG's, V for flashlights, can be changed in-game)
- Added "drive-stun" melee mode for Taser M26
- Complete rework of the campaing for a new and fresh experience (gear doesn't need to be unlocked anymore).
- New "clean" voicelines for Multiplayer from SWAT 4 Beta (custom voicelines on .tk servers added aswell)
- Complete rework of weapon handling (Aim errors, Aim recovery rates, recoil, equipping speeds). This is done while taking multiple considerations: Weapon lenght, weapon weight, type of weapon.
- Complete rework of damage and ballistics values, guns are much more dangerous now and the health system feels much more realistic, armor plays a big role now too.
- Revised various enemy archetypes
- Reworked Suspects reaction times for a much tougher experience as well as morale effects on suspects and hostages, officer reaction times have been adjusted too and now they are more agressive.
- Further improvements on both Suspects and Officers AI

- MISC
- Shotgun breaching automatically opens the door (Vanilla behaviour)
- Reverted hand position to vanilla
- Lockpicking now takes 5 seconds but works alongside bulk so it isn't as fast as it seems.
- Added support for lower resolutions
- Removed C2 detonation delay
- C2 and Stingers are unable to detonate oxygen tanks and/or gas tanks
- Improved Lightstick brightness and saturation
- Reverted scoring system to Vanilla/SEF but with some small adjustments.
- Increased movement speed
- Nerfed Flashbang stun duration
- Tactical Aids now can be selected on the six slots (Vanilla)
- Added view bob effect
- Shell casings stay almost permanently on the floor
- Improved chemlight brightness and saturation

- FIXES
- Heavy Suspect texture on MP
- Suspect aim error values are now used
- Some incorrect weight and bulk values
- Few misalligned sights
- Few ammo weight values
- Fixed various suspect behaviours inconsistencies
- Fixed chemlight falling off world bug

- CREDITS
- Beppe_goodoldrebel for a lot of fixes
- Sphee for the new voicelines
- Rukrim for the new headgear models
- AceVentura for the new uniform textures
- Crusoe for the new ambiance sounds

SWAT Elite Force 14 5 2023 18 3

SWAT Elite Force 14 5 2023 18 2

SWAT Elite Force 14 5 2023 18 3 1

Discord.com

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Al.MAESTR0
Al.MAESTR0 - - 32 comments

Access Violation caused General protection fault!

History: UAI_RunnableAction::ProcessState <- action->ProcessState ['RotateTowardActorAction SP-Hotel.RotateTowardActorAction67'] <- UAI_Resource::ProcessState <- APawn::UpdateMovementAI <- ASwatPawn::TickSpecial <- ASwatAI::TickSpecial [OfficerBlueOne1 - Location: (64.389412, 1612.593140, 424.000000)] <- AActor::Tick [Actor: 'OfficerBlueOne1' Actor->bDeleteMe: FALSE] <- ASwatRagdollPawn::Tick <- TickAllActors <- ULevel::Tick [(NetMode=0)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop

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