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SC:V and SC:Warfare now are merged in one project. Public demo soon.

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starcraftv news

Big news about the game that many of you expected.

Due to problems with planning and work, the original idea of SC:V is going to change.

SC:V it's morphing from a SC:II recreation to a new multiplayer experience with SC:II (Alpha, WoL, HotS, LotV) ideas, other interesting changes like the planned SC: Warfare and other ideas that can came in the future.

Here are some changes we are going to implement in the next days:

Changes for this version:

General

- Starting amount of workers increased from 4 to 12.
- Increased supply provided from CC, Nexus and hatchery.
- Minerals per trip reduced from 8 to 5
- Vespene gas per trip reduced from 8 to 4
- Modified speed calculation to work properly
- Decreased harvesting time
- No IA included, only multiplayer (also, removed Custom Games by now)

Increase starting units demo:

Protoss
- Added Tempest SCII.
- Added Mothership Core (not all the abilities).

Terran
- Added SCII reactor.
- Added SCII tech lab.
- Removed Machine shop.
- Removed Control Tower.
- Firebat requires tech lab.
- Medic requires tech lab.
- Siege Tank requires tech lab.
- Dropship requires tech lab.
- Science Vessel requires tech lab.
- Battlecruiser requires science facility.
- Ghost requires academy.

Reactor demo:

Zerg
- Overlord is no longer a Detector.
- Queen is now a detector.
- Ground units move 30% faster when traveling over creep (excluding Drones).

With these changes, we want to create a more competitive experience and a better gameplay.

Changes for the next version:

General
- Add Hybrids faction (In the Terran Tech Tree):
+ Hybrids faction increase stats by the score of the main player (by killing/building units, structures, collecting minerals, upgrades and tech).
+ Planned 2 ground Units: Hybrid Reaver (Melee unit), Hybrid Destroyer (Caster). Still need other units, suggestions are appreciated (Air units, for example).

Protoss
- Add Monolith (Void version of the Pylon)
- Add Phoenix

Terran
- Add Thor (SCII Alpha version)
- Add Warhound (Custom version)

Zerg
- Add Infested Terran
- Add Infested Thor
- Add Infested Bunker
- Add Baneling

If you have any suggestion, feel free to share it with us.

Post comment Comments
Templarfreak
Templarfreak - - 6,721 comments

HOLY FRICK! That working Reactor made me **** a little!

I don't like the 12 workers and 5 minerals returned though. That greatly increases the amount of workers needed to optimally saturate and that really reduces army size... Having up to 4 to 6 extra workers needed for optimal harvesting per base can end up cutting another 10 to 20 supply off in all. It will also promote less bases and less aggressive base taking because of how much supply workers are taking up.

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KYSXD Author
KYSXD - - 460 comments

Thanks!

About the workers changes: the amount of workers needed per base is the same cause the mining time isn't changed. Also, we wanted to speed up the match at it's first minutes, so we thought about the LotV beta change.

Anyway, we will look deep into this before the next week release.

If you have any idea of how make the game more fast/intense from the beginning, fell free to share your thoughts.

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dadp
dadp - - 106 comments

no IA :c

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KYSXD Author
KYSXD - - 460 comments

Nope. Only multiplayer.

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dadp
dadp - - 106 comments

why?

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KYSXD Author
KYSXD - - 460 comments

AI sucks right now. And we now want the multiplayer balance, not the 1-player experience.

Reply Good karma+1 vote
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