Hey Moddb crowd!
I just wanted to post a little status update on the mod overall, especially since we haven't had a real news article on Moddb for a long time!
As of right now, there is only one area of the level which hasn't been built up in some way or another, but everywhere else is either done or halfway there. You can at last travel all the way from the start to the end without entering an area without detail! What this means is that Helipad is actually beginning to feel complete at last...level wise, at least - there are still triggers to write, puzzles to script, and dialogue to record. There aren't very many models left to make, though the ones that are left are mostly major locations (some of which hppav - TresCom's long-lost JP modeller - sadly worked on but never released).
Just guessing at this point, my prediction is that Helipad on its own will provide around 2ish hours of gameplay, and that's not counting the three prologue levels, either, which will come as part of the same release.
As most of the models required to complete Isla Nublar are now finished, future levels will come along much faster, especially since the next level shares a fair amount of area with this one. However, as I said above, some of the major locations are not done yet. Therefore, I ask whether anyone with modelling skills would like to offer their assistance to complete some of these iconic locations from the movie in order to get the level moving out of the mapping stage and into the scripting stage? The models which I could use an extra hand with - based as closely upon their movie counterparts as possible - are:
There are a few other models which I could certainly use an extra hand making in order to speed up the development process. These are:
-Visitors Center, finishing from hppav's model and the work I have done on it.
-Main Utility Shed/Emergency Bunker. These buildings shared an interior set during production and therefore only require some modifications between the two to differentiate them.
There are a few other models which I could certainly use an extra hand making in order to speed up the development process. These are:
-InGen helicopter, as seen in the movie.
-A mercenary helicopter.
-Various buildings based on the architecture of Panama City, Panama.
-A realistic Hummer H1.
-A small variety (3-4) of civilian cars.
-Several human character models.
-Various weapon models.
-Animal models, not entirely limited to dinosaurs.
-Several buildings and locations not seen in the movie - either fully original for this mod or based on those from the Telltale video game.
Send me a PM either on Moddb or preferrably TresCom.org (my username there is "TheIdiot") if you're interested so we can discuss getting these structures done as accurately and efficiently as possible, and so that I can add you to the team!
For those interested, please keep in mind that Trespasser is a very old game and that there are limitations on the maximum poly count per model which can be used in-game; this limit is 2048 faces per mesh (larger meshes can be broken up into seperate sections - ex. parts of the Visitor Center all named "SVCTurrent1", "SVCLobbyFloor", etc.). You can check out models in other Trespasser levels to get an overall feel for what a Trespasser model should look like - excellent examples of the quality we are aiming for include East Dock, Jurassic Park Dark Secrets, and some meshes from old versions of RTJP.
I send you a message in private.
Question, can these models be created and ported from Maya?
Yes, so long as you send them to me in a format which I can then load in 3DS Max.
Currently in session for my classes downtown, but I get an entire month off after November. I'd like to help, and I can send examples of the work I've done.
Awesome! I'd love to see what you've done. You can send me your work via PM and I'll look it over, and we can start discussing what needs to be done. Any help is absolutely welcome.