First of all, thank you so much for the support received. It's very encouraging when other people connect with your ideas, even if those ideas look weird or crazy. I'm also fully aware there's still a long way to walk. Successful games aren't about novelty, extravagant or gimmicky gameplay, and fun factor is the only thing which counts in the end. Many original concepts don't become popular because they aren't fun to play, so the first challenge is connecting with player's mind.
I guess some of you only will want to watch the videos, so I'm trying to make them descriptive and self-explanatory as possible. I also would like to write some sort of developer's diary to explain my motivations, how features shape from initial ideas, issues found, so the information provided is more complete.
Romeo&Juliet is a new step into Dual Reality realm, yet still not showcasing any real level you'll play later. You watched how jelly cubes can be used to your advantage in the previous chapter, this one is less conceptual/abstract. The key here is timing/synchronization: the NPCs fall onto the trampoline at the same exact time, so that's the moment when player enters in the new dimension. This simple fact opens many interesting possibilities, it's like you could do many things during the same time lapse.
There's a feature I especially like: painting. Mankind has been painting on walls since Prehistory, no other species do it... if you left aside trained monkeys. I was in need of something like a landmark to sign the same place on both dimensions. So it started just like a model created where player was aiming at. There was needed more than one model for complex signaling, so this free painting approach became the logical option. It's just a particle effect, an option was added to downgrade the paint ‘quality' if needed.
The trampoline is a common element in video games. On the other hand, the effects and possibilities it produces here aren't that common. Dual Reality combines somehow with any element you throw in and interesting consequences may arise. It's actually something which goes farther than puzzle genre. This element can be carried by player and the bouncing power is customizable.
Thanks again, hope you enjoyed the video and feel free to ask questions of course :), cheers.
Very original. Hope there are some more environments!
When reading this news article, all I could think about was "Has anyone really been far even as decided to use even go want to do look more like?". Google Language tools produces interesting results. The game overall looks really amazing and interesting.
Say whut?
This is some crazy stuff! Looks fun because it gives you freedom such as Garry's mod, but there is actually something to strive towards.
that's is soo ******* creative, i love it!! very very unique puzzle game
keep up the most epic work!
Neat puzzle ideas and great music for the vid!
Cool idea. NPC's colliding and then falling directly down doesn't really look right though d:
very creative idea, the puzzel remind of portal, nice work
Amazing idea. Very creative. Tracking for sure :)
Amazing work. Can't wait to see more!
Wow this is even more creative than Portal :P
haha for a start i must admit i love the last alt. ending. and secondly this loooks great for gameplay, complex enough to make you scrath your head but with endless posibiltities of fun :) if i was you id almost be tempted to make this a indie game rather then just a mod. good work.
Indie world is tempting yes, however my primary goal is 'just' creating a game concept as universal as possible, widely accepted and all. I think a free project fits well with that goal, having the Source community behind is also a potentially good asset.
This idea is incredible strange but amazing great work. Very Intresting concept.
Garry's Mod on Steroids lol
Looks fun!
What we all really want to know is -- what is this amazing music
While it took me a while to figure out what was going on in the Video - it kept my attention, and wow, it looks really cool. I'm really interested in this project, I look forward to playing it :D