Sooo... Some of the players might have noticed that the multiplayer gameplay was a bit jumpy at times. Well, no more! As it turned out, our rollback sistem was too good, and actually broke the space-time continuum and causality which resulted in negative rollback frames. So, we've toned it down a little bit and now it runs as intended. Have fun beating up your friends!
Rollback started rollbacking!
Store.steampowered.com