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Some new objects that I made recently. The textures on the vegetation look a lot better when those are used as normal brush, but there`s no way to use them like that :/ [performance ect.].

Posted by Szczekus on Apr 14th, 2012


Some random stuff I made for Wicher. Mainly new objects[vegetation].

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ice_trey Apr 15 2012, 10:10pm says:

wanna play this :p

+2 votes     reply to comment
pvcf Apr 16 2012, 9:13am says:

wow, very nice! i love the cave, the stones and the vegetation which lays over the stones, really impressed! maybe the amount of ambient light reflection inside the cave is too much (make it a littlbe bit darker in shadow areas).

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Wicher Apr 16 2012, 11:56am replied:

Definitely right, but this rocks hasn't got any light maps. So I think this is the "to much of ambient light reflection"
Thanks for opinions :D

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pvcf Apr 16 2012, 2:47pm replied:

no problem, i know its very weird to post a new video which shows revolutionary things and nobody post a statement XD

+2 votes     reply to comment
Szczekus Apr 16 2012, 6:13pm replied:

It`s because there`s no self shadowing enabled in-game yet.

+1 vote     reply to comment
pvcf Apr 16 2012, 8:59pm replied:

to get rid of flickering shadows ?

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Szczekus Apr 17 2012, 4:02am replied:

No, it`s called laziness :P

I do try to look at the shader code and try to learn it, but I wouldn`t expect any results for now.

+1 vote     reply to comment
pvcf Apr 17 2012, 6:32pm replied:

you think selfshadow is done by shaders?

+1 vote     reply to comment
Szczekus Apr 18 2012, 12:52pm replied:

Also. Yes.

+1 vote     reply to comment
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