After the release for the OUYA: What's next? This one's about feedback, updates, demos and the relaxed life after a release.
Posted by grafikzeug on Sep 28th, 2013
First of all, let me spoiler it for you my fellow devs: there's no such thing a s a "relaxed time after the release". We craved for it, we needed it- it didn't happen. Because while pushing CLARK to the OUYA was a big and important step for us, of course it's not the end of the road. Not by far.
Left: "Yay! We released on the OUYA!", right: "Hello there, other systems we want to release on ..."
We've always had the idea to make CLARK available on as many platforms as possible and that's exactly why we are still working through the weekends to make it happen as soon as possible.
And eventhough we would have loved to get a couple of days off, the positive side is that the feedback from gamers as well as press that we've received during the last weeks has been overwhelmingly positive and we're working on fixing the little bugs and suggestions that people have been kind enough to sharing with us.
So our next step is to making it all smooth and bug-free and add some of the requested features (D-Pad support being high on the list). Then we will put out a demo version for PC and Mac for you to check out; we'll also upload a commented gameplay video soon and keep pushing our greenlight campaing. If you want to see CLARK on Windows, OSX and Linux, please check out our Greenlight page and vote for us! And for those of you who go: "Meh, Steam ...", of course we also plan to release CLARK on Desura.
Thanks for your support!