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The final version is finished, and is now being tested by an internal small team of beta-testers, and therefore a few days from now up to 1 or 2 weeks it should be released to public.

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The final version is finished, and is now being tested by an internal small team of beta-testers, and therefore a few days from now up to 1 or 2 weeks it should be released to public. I won't give an exact date since it depends mostly on the beta-team and a few things I have to prepare beforehand along with it.In the meanwhile I present the last 2 oversurrection videos: UltimaProtos and Cybot Launcher (it's highly suggested to play them in HD).

UltimaProtos Oversurrection: This is the most powerful oversurrection (who knew?...), and is also a "game finisher", which means that whatever gametype you use it in, once it ends the match is instantly won (this can of course be configured in the settings, and thus disabled is so wanted).


Cybot Launcher Oversurrection: This is the second most powerful oversurrection, but it's not a game finisher. It spawns a "master cybot" which controls a swarm of dozens of smaller cybots. They all have a limited amount of health however, so you can generally beat it with another oversurrection (curious fact: during testing, a bot used the IRPR oversurrection to "clean" most of my cybots swarm, which was interesting).


Before the public final release, I will also release a new version of the standalone gore system that I developed and released half a year ago (mainly with bug fixes and new options).

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Xyus
Xyus

It was cool if someone make maps with destroyable environments, (building, etc), for that powerful weapons :)

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Jerkakame
Jerkakame

there was a flying china town themed map that me and my friend played on once, the nuke just destroyed everything except the town center spawn platform

the whole map was movers that fell down if they took enough damage.

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dr.flay
dr.flay

There are a few. eg. DM-Zalthag-BigEd
Gopostal also made a destructables brush class that makes things much easier. Ut99.org

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Kraosdada
Kraosdada

unfortunately, we don't know if Unreal Engine 1 allows it, and if it does, we don't know how many destroyable things the game can take without crashing a lot.

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dr.flay
dr.flay

U1 has always had breakable things. Normally you use a mover or deco. Breakable windows are usually added as a "breaking wall" effect.
Now we have the "Destructables" class, so it is even easier.
Ut99.org

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Kraosdada
Kraosdada

oh, i see now, thank you.

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EntityOmega
EntityOmega

Awesomeeeeee, excited to try it out.

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FrozenLight001
FrozenLight001

It's awesome it's so close to release now i'm seriously hyped for it lol. I have enjoyed every minute I have played with both NW IIX and NW3 and i'm definitely going to enjoy torturing the A.I (or them torturing me) with this. I certainly wish you the best of luck with any future projects cheers :).

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Rurik4
Rurik4

Can't wait!

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Anoniman_Piotr
Anoniman_Piotr

Any moment now!

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