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NS2 Build 189 is now live on Steam! Performance and a variety of bug fixes are the main changes in this patch.

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NS2 Build 189 is now live on Steam!
Performance and a variety of bug fixes are the main changes in this patch.
The other big thing that may stand out to you is that the Gorge can now "shoot" cysts and hydras up onto walls and ceilings, lending a much more...foreign...appearance to built up hive rooms.
To help us continue to improve performance we've added anonymous statistics collection. This system will periodically report information about your frame rate and your CPU/graphics hardware as you play the game. While there is no personal information included, if you would like to disable the reporting, open the file:
p;ppdata%\Natural Selection 2\options.xml and change true to false where you see an option for REPORT
(you will need to run the game once before this option shows up)

Some users reported additional "mouse lag" with the release of Build 188. We believe this is partially due to the fact that we improved the ability for the CPU and GPU to work in parallel, which can cause the GPU to fall behind. Some graphics drivers will allow the CPU to get several frames ahead of the GPU which makes the mouse feel non-responsive. If your graphics driver allows you to disable triple buffering and you are experiencing this type of lag you may want to experiment with that option.



Build 189 changes
Features

  • Added healspray to bilebomb as alt attack
  • Improved server performance

Balance

  • Reduced MAC repair rate from 200/sec to 150/sec
  • Reduced power point build time from 10 to 5 seconds (it's more of a learning tool than a cost)

Fixes

  • Fixed bug where grenade launcher won't stop shooting grenades after switching weapon during reload
  • Power node repair rate is much faster.
  • Fixed bug where flame thrower can show third person effect in first person
  • Fixed GUI script errors related to maps which have unnamed locations
  • Fixed bug with umbra effect not triggering
  • Fixed problem with healspray getting stuck in endless loop
  • Fixed bug where pistol fire rate had no limitation
  • Fixed frenzy
  • Fixed a bug where every marine gets a weapon twice upon purchase
  • Fixed bug where healspray could be used independent of energy, making it basically a free ability
  • Fixed bug where power states are not propagated properly
  • Fixed bug with initial cyst chain being unconnected or placed on a resource node (thanks Matso!)
  • Egg spawn timer will get reduced correctly when an egg is killed
  • Fixed rifle rate-of-fire depending on frame rate
  • Fixed damage types not working (for grenades, flames and spores, maybe others)
  • Address mega-beaconing problems. Now distress beacon will respawn players back at the Command Station nearest the Observatory. It also will only respawn alive marines, and dead marines that are currently respawning at infantry portals.
  • Fixed script error caused by the Marine Commander leaving the Command Station after a Sentry was destroyed
  • Fixed invert mouse option being stored in the wrong section of the options.xml file
  • Commander weapon dropping now requires a nearby fully built and powered Armory
  • command stations no longer allow multiple commanders when 2 (or more) players log in at the same time
  • Fixed bug causing script error when an entity enters a "death trigger"
  • Fixed rifle not playing fire sound when firing immediately after reloading
  • Fixed bug where were animation graph exit tags were not properly handled during client-side prediction
  • Fixed bug where Lerk spore sound effect could get stuck on when rapidly firing or switching weapons
  • Added Flamethrower reload sound effect
  • Added back the Shotgun reload sound effects
  • Removed Pistol delay between shots
  • Fixed bug where the Fade stab ability to would make input stop responding if the attack button was held

Changes

  • MAC mines consume now MAC energy rather than being limited per MAC (75 each)
  • Gorges can only belly slide on infestation (later railways will be possible as well)
  • Drifter slowed down by 33%
  • Whips will no longer take damage off infestation
  • Doors can get destroyed by all attacks when locked
  • Increased gorge build range (so he can build on ceilings, walls, etc!)
  • Reduced shotgun bullets spread and damage calculations to get similar results as in NS1

Improvements

  • Flames on surface will now deal damage for only 5 seconds to match the visual effect
  • Changed weapon pickup hotkey to +use (so you don't drop your weapon by accident when you didn't want to, especially when moving around fast)
  • Added "upgrade complete" sound effect for marines when research finished.
  • Fade blink should not get you stuck at tiny edges anymore
  • Whips will throw grenades back to the marine in case the redirected grenade would hurt a friendly unit
  • Removed alien melee upgrades. I was mistaken. Bad Charlie. Other alien upgrades will be coming.
  • Added +use key graphical indicator at unbuilt structures, Command Station, Armory, destroyed power node, etc.
  • Added nano shield and parasite indication to marine HUD

Now it's time for us to put our heads down, get the coffee brewing and crack our knuckles. Our plan is to present you with the Onos, Jetpack and some other goodies for Build 190.

Comments
Kokumotsu
Kokumotsu

i wish this wasnt $35 for a beta. why not 15. i mean it IS a beta =( i gots no money

keep up the work guys. i do plan to get this sooner or later

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LordDz
LordDz

When the beta finishes, you still have the game :)
also, they're a indie developer, they need the money.

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Hell_Diguner
Hell_Diguner

Be glad most indie developers sell their games for less than $60.

Or to be more accurate, be angry most big time publishers sell games for $60 at initial release.

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Vcc2cc
Vcc2cc

Its 35 for the game... which is in beta right now. When its final its still yours. 35 sounds fair to me.

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Parker:
Parker:

it's actualy better than most game who cot 35$ so ... And it's updating very often. Keep it up !

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Mkilbride
Mkilbride

Eh, 35$ is still to much.

20-25$ would be a far more fitting price. N ooffense to the dev Team explained this many times, but 35$ is to high a price point for people to take a risk on. It's almost at the full price of a game with SP & MP from a proven company & series.

Not that this game isn't awesome, and will get better, but you don't really have the clout you once had, when NS2 was the rage on every forum. It's mostly forgotten now. I have friends who were obsessed with it and had thought it died until I showed them this recently.

I get that you're hurting for money, development costs are more than expected, and you're a small Team making your own Engine and all that...

But 35$ is very price. RO2 tried 40$, and it was their second title, and on the U.E 3 Engine, and most people were scared away by that price as well.

Indie developers, no offense, need to realize they need to stick to the 15-25$ range for people to take a risk.

@ 35$, I can get alot of different games...

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Kokumotsu
Kokumotsu

and multiple games at that. i guess when i get my next paycheck ill check this game out if i can spare some PSVita savings

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KarimIO
KarimIO

How many people have payed 60 dollars for Black Ops? And roughly half the people who've bought it, AFAIK, say that it's horrible.

NS2 is amazing. It's one of those games I'd go, "TAKE ALL MY MONEY" for.

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Maiten
Maiten

dont forget,this is a game from scratch,using their New engine,not using one engine recicled with some updates,$35 is fine for me also, if you play ns1 considere it a way to thanking for tons a fun free

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