Noomix has reached Alpha status. The core functionalities are working, now we are going for the tweaking part.
Posted by dexter_deluxe on Jan 5th, 2013
Noomix is a 3rd person puzzle shooter with a strong focus on individual gameplay for Windows, Mac, Linux and Browser. Noomix is developed with Unity3d.
The game is currently Alpha, we are testing the multiplayer functionality and tweak the parameters in order to increase the overall multiplayer experience.
Gordo the apetronaut is crash-landed on the fascinating planet of the Noomies. His spacesuit allows him to merge with those little witty creatures and use their powerful abilities. Gordo has to use those powers wisely in order to leave for home again!
There are four different types of "Noomies" which stands for different abilities:
Red - Strength
Green - Range
Blue - Speed
Yellow - Splash
Gordo can collect the Noomies and merge them to different slots of his spacesuit.
When you merge a blue Noomie (speed) for example with your gun-slot, you get a machinegun. The green one would be a sniper rifle.
If you merge the green Noomie (range) with your shoe-slot, you can jump higher. There is also a melee-slot, which has counter effects. The blue Noomie would be a kind of TASER which takes the opponents speed bonus. Do you get the idea?
With these mechanics we want to build challenging puzzles in the singleplayer mode and let the players "choose their class" dynamically during a multiplayer match.
What is done so far?
What's next next?