A quick post to keep you up to date. Today, I feel very sad. After two weeks of waiting, I received this e-mail from Desura support:
Desura wrote: 'Thank you for submitting your game. We have a very difficult time selling these types of RPG games. Unless the story line is just amazing it is very difficult for us to sell them. We are going to decline to publish your game at this point.'
I didn't know this was a real option, as the game has been created with Desura in mind from the very beginning. I did what I could and sent a friendly e-mail to try to change their minds. The gist was that (1) they might have missed the most [important] [info] (2) they might have been trying to fit my game into the wrong mold, as my rpg is a multiplayer game where story plays no role, and is more of a 'moba with an rpg in between the matches', (3) I wanted to use Desura to develop, not to sell (in the beginning).
I really wonder what will happen now, and how I'll have to go on if I can't convince them. I guess I'll start with building my own version of Desura's tools (auto-updater, accolades, etc) - it's possible, other indies do it too, but it feels rather inefficient that I'll have to invent the wheel again. Any suggestions on that? And do any of you have some experience with rejection on Desura? Or maybe hints on how to convince the people behind Desura?
On a final note, I should really say how happy I am with the number of trackers that keeps going up faster and faster and the many positive responses I've read. Without these, it would have been very hard not to give up. Thank you!