Hey everyone, Benjamin385 here. We have just released our our first media update titled the Weapons of War part 1. Without further delay here it is:
Standard German Ammo Case
German KAR 98 (Standard German Infantryman's Weapon)
German Stick Grenade
FG42 (aka the German Paratrooper Rifle)
Side View of the KAR 98
British Sten Gun
The British Lee Enfield Rifle with bayonet attached
And a side view of the Lee Enfield Rifle
Now it is time for the Available Positions within Stone Age Digitals Team
We are currently looking for
Please note:
You must meet the following Criteria if you are to join.
- Be used to and/or willing to work on a team.
- Must be willing to learn from mistakes (We all make them)
- Must have a positive and Mature attitude towards fellow team members.
Coders - Must be familiar with C# and Unity Script.
3d Modelers/Character Modelers - Must be able to Model 3d props, Characters and Weapons that are given in either reference or Concept art format.
Animators - We are in Desperate need of Animators and Skinners.
If you are interested in any of these positions, Please let us know
Either via PM or Email Me at
Technology_rocks@hotmail.com
In Conclusion
We are working hard on this to bring this great WW2 game to life. We plan to have our Custom FPS Controller working and Implemented by next Week or so.
If you want to Join the team Please PM us or Email me at Technology_rocks@hotmail.com
Amazing! +track
Thank you, Your comment Means allot to us :)
aa you are making the g41 here is pics, Forums.gunboards.com
you really should join gunboards Vocol , there is lots of info there ;)
That g41 looks like the enfield
That would be my fault...
I Accidentally labeled the Enfield as the G41. Sorry we all make Mistakes heh.
Just a note, the sight pattern, bolt and foremost hand guard on the 'k98' actually suggests its a G98 (A most beautiful g98 i might add) which were still in use by the German army by second line/ rear echelon troops. Please don't take this the wrong way, everything is amazingly detailed and good looking, just a little error thats all :P