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This is a quick video showcasing some of the assets.

Posted by RyanM on Aug 7th, 2011

Here is a glimps of the mod in action. I have focused mainly on making it as L4D friendly as possible. You will be able to use this mod in any L4D campaign, but eventually I will have a custom campaign to take advantage of all the changes. Enjoy peeps.


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InvertedVantage
InvertedVantage Aug 7 2011, 11:58pm says:

Cool. :D

+4 votes     reply to comment
Chompster
Chompster Aug 8 2011, 1:58am says:

EPIC.

+4 votes     reply to comment
RyanM
RyanM Aug 8 2011, 6:53pm replied:

awesome

+1 vote     reply to comment
SIR_halyavshik
SIR_halyavshik Aug 8 2011, 2:02am says:

awesome
i think damage values should be changed

+3 votes     reply to comment
RyanM
RyanM Aug 8 2011, 2:10am replied:

lol why? because it took like 30 shots to take down the genestealer? I think I was hitting coach most of the tim.

+1 vote     reply to comment
SIR_halyavshik
SIR_halyavshik Aug 8 2011, 5:31am replied:

because of the codex?
backstory?
fluff?
getting less shots and more damage

+4 votes     reply to comment
RyanM
RyanM Aug 8 2011, 6:53pm replied:

Sorry, I dont understand what you mean. The released mod will have refined values for weapons and enemies, so dont worry.

+1 vote     reply to comment
Falleen
Falleen Aug 8 2011, 4:13am says:

Are you going to adjust the storm-bolter so that it is rapid fire?

+3 votes     reply to comment
RyanM
RyanM Aug 8 2011, 5:20am replied:

I wasnt counting on it, no. I wanted the storm bolter to have the same sort of appeal the pistol had in halo, just with more ammo. If you want full auto, assault cannon all the way.

+1 vote     reply to comment
Dave27
Dave27 Aug 8 2011, 4:22am says:

Each Bolt round would destroy a normal human. Also your enemy models except genestealers should be smaller or make the terminators and stealers bigger. Good progress so far

+9 votes     reply to comment
RyanM
RyanM Aug 8 2011, 6:45pm replied:

Thanks, I am still on the fence if im going to keep the zombies in or not. Originally I was not, so there would be no normal human for size reference in game. They are in the video because I like mowing them down:P

+1 vote     reply to comment
Chompster
Chompster Aug 8 2011, 7:10pm replied:

if possible though it would probably become too much work. make them these half-Human half-Genestealers mutated thingemabobs?
Wh40k.lexicanum.com

+1 vote     reply to comment
evee44
evee44 Aug 8 2011, 6:19am says:

WOW. That looks great!

+2 votes     reply to comment
RyanM
RyanM Aug 8 2011, 6:45pm replied:

thank you

+1 vote     reply to comment
Faint06
Faint06 Aug 8 2011, 8:18am says:

Hehehehe Dawn of war!
]

+2 votes     reply to comment
Vitez-[JFK]
Vitez-[JFK] Aug 31 2011, 7:35pm replied:

What do you mean 'Dawn Of War'??? dawn of war was about blood ravens...this is the Death Wing of the dark angels! :)

+1 vote     reply to comment
vegerich
vegerich Aug 8 2011, 10:49am says:

This is awesome :D

+2 votes     reply to comment
RyanM
RyanM Aug 8 2011, 6:46pm replied:

thanks!

+1 vote     reply to comment
hanzohakuzo
hanzohakuzo Aug 8 2011, 10:58am says:

now all we need is some gene stealer's and the spacehulk

+2 votes     reply to comment
RyanM
RyanM Aug 8 2011, 6:47pm replied:

genestealers are in there, you just have to look through the zombie bits. Ship levels are en route.

+1 vote     reply to comment
kertins
kertins Aug 8 2011, 2:49pm says:

wow amazing. I cant w8 to play this

+2 votes     reply to comment
SabreXT
SabreXT Aug 8 2011, 4:22pm says:

Looking good, although it looks weird seeing them move so fast. Do you plan on using voice clips from the old space hulk games?

I think the storm bolter should be full auto though, perhaps with a lower fire rate?

+4 votes     reply to comment
RyanM
RyanM Aug 8 2011, 6:52pm replied:

Speed will be adjusted, but it might make players either bored or angry.

I was actually going to try to produce my own voices. The ones from the older games were pretty terrible.

There are only a few weapons that the marines use in this mod, so I need to further differentiate them from each other. I dont feel the need to make the storm bolter full auto as there is already an assault cannon for that.

+1 vote     reply to comment
Falleen
Falleen Aug 8 2011, 8:36pm replied:

Probably going to sound a bit cynical but here goes. The Storm Bolter is a Sub-Machine gun while the Assault Cannon is an Heavy Anti-infantry weapon. The argument that there's already a weapon that goes full auto and that there is no need to include another one doesn't make any logical sense and is fairly short-sighted. Especially when you're basing a mod on an established universe when the familiar weapons and such are misrepresented based on shoddy logic.

The whole purpose of the storm bolter in 40k was to allow marines to keep up the firepower of a bolter while using it one handed while being able to dual wield a power weapon or another one handed weapon.

Only suggestion I have if you want a Pistol type weapon that doesn't break the established canon would be a Plasma Pistol.

But like I said the logic behind the argument doesn't stack up, and its just the fairly common opinion that we want a Storm-Bolter that's full auto. It's nice to see another warhammer mod out there and I wish you luck, and I hope I wasn't too harsh.

+2 votes     reply to comment
RyanM
RyanM Aug 8 2011, 8:42pm replied:

noted

+1 vote     reply to comment
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