List of bugfixes:
1. Door on zlab1 and pile of wood on zlab2 now works properly. Alas, you will need to go to this maps from previous, your saves made on this maps won't work.
2. Level changing from zlab2 to zstr0 now works properly.
3. Mutation menu now will properly show you upgrade info after save/load.
4. Fixed fields of views of NPCs.
5. Fixed sentences, so scientists and barneys won't say something like "stop attacking, he's a friend" anymore.
6. Some problems with missing files have been solved.
7. Barneys now fire they guns properly.
8. Human grunts won't have their muzzleflash sprite inside their weapons anymore.
There are still two bugs that I haven't fixed. One is that you can still hear your footsteps after choosing "Silent Walk" upgrade (BUT ENEMIES CAN'T, so upgrade still serves its purpose), and another one that you can't find any barnacles. That's not a bug actually, that's more like our mistake - we totally forgot to place them on the maps. So, if you are playing as a breeder, you can either not choose that upgrade or get barnacles using "impulse 102" cheat. We'll fix that, but it will take a while.
Also, for those who complained about appearing in the void when printing "map" or "changemap", I think I won't fix it. At least not until we will recompile maps to place barnacles here.
Good to see those annoying bugs with the doors and the level change are fixed.
I'll wait for 2.0
My mouse freezes after 15 minutes. I haven't seen this problem in other games. Can you fix it in another patch =]
Try to press tab?
More detailed answer here: Review.tsk.ru
Good reaction time.. I'm glad you guys released your hotfix so quick. :)
But i really wonder which guys your beta testers were. They failed on their job as beta tester so much is clear.
See credits. Yeah, I pretty much surprised how that thing happened. Okey, they couldn't find func_door_rotating problem, but other...
There were a few things i noticed but can't remember now, but I'll post them once i replay.
Scenario is too short. Can you enable LAN Mode to play another single player maps? I think this is a good idea. Or we must make a map and overwrite it to first map for redirecting our real s.p map... It will be hard and we will can't play others maps at once.
Never ever use Multiplayer->LAN for creating SP maps. There is "map" console command, use it!
This comment is currently awaiting admin approval, join now to view.
after 30 seconds my game crashes help?
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.