Today we are showing one new in-game screenshot along with another piece of concept artwork!

Posted by Leafs on Feb 20th, 2011

We want to keep this page updated pretty frequently, as we do have a lot of interesting stuff being worked on and finished up. I've decided to feature another piece of concept artwork by Michal Kus - he's a really talented artist who has been working hard to finish these pieces at a quick pace!

A unit or structure typically goes through many different iterations before it is finalized in-game. This is a great example of that - this was the first structure Michal designed for this faction. This meant that it would define the style and overall "look and feel" for the rest of the structures these guys build. As such, Michal first created a rough concept sketch. After a number of variations we agreed on a design that worked, and the design was finalized with some added colour.

Here is the result of that process, behold the Command Centre!

Command Centre Concept Art

The next step is to pass the finished concept design to a 3D artist to not only build the model in 3D, but also create and apply textures to really bring the structure to life! Models and textures all created by Mike Engstrom.

Ingame Screenshot

Here is the final result, an in-game screenshot set in our new snowy tileset which we think turned out really nice. This shot also shows a couple new units and base defenses, you can probably guess their functions :)

That's all for now, until next time!

- Your Devs

Post comment Comments
willy-wilson Feb 20 2011 says:

nice job crazyfingers, looking great.

+2 votes     reply to comment
L0K Feb 21 2011 says:

Very nice.

+2 votes     reply to comment
Exeon Feb 21 2011 says:

Beautiful. I might actually buy Starcraft now.

+3 votes     reply to comment
tigerija Feb 21 2011 says:

If I may ask. Can you send me example of few model textures, maybe with model itself. I stopped modding SC2 since I had problems with specular textures. They were like, tearing light... Before that I had problems with normal maps.

I see you got custom models that look really great and from what I see here, looks like they work 100%.

Mod itself looks promising. Looking forward since there is almost nothing good in SC2 regarding custom maps...

+2 votes     reply to comment
Metalspy Feb 21 2011 replied:

That... is your opinion :) Not a fact.

+2 votes     reply to comment
Leafs Author
Leafs Feb 21 2011 replied:

I know we are still having some issues ourselves with normal maps, I'll see what I can do for ya. It might be best actually to look at Blizz official textures and copy their process? Thats actually what we've done.

+1 vote   reply to comment
ololo Feb 21 2011 says:

for the sake of fashion, I will install starcraft 2!

+3 votes     reply to comment
gothic_stitch Feb 21 2011 says:

what modelling program is being used here? im trying to do my own mod, but im not much of a modeller lol, so im learning XD.

+2 votes     reply to comment
Leafs Author
Leafs Feb 21 2011 replied:

3ds max. It's quite a learning curve (Mike for example, has over 10 years professional experience creating 3d art) but it can definitely be a rewarding one. Go start modding and learning :)

+1 vote   reply to comment
gothic_stitch Feb 22 2011 replied:

cool. think ill have a look see. i have blender, but not done much with it as of yet. thanks though :)

+1 vote     reply to comment
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