Post news Report RSS New loading screens and Title, topic at GTAForums., Help needed.

New Loading screens and game title already designed. Also, a GTAForums topic is up so you can all read about the mods status and needs. Help is needed to add content and fix issues.

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I've been working on the loading screens and designed the logo for the game, also a GTAForums topic is up, and we´re looking for help!

The mod currently runs in a modified version of user Dingleman 's GTA SA:LC so im encountering myself with some trouble with some of the features i wanna add, but still nothing too game breaking.

If anyone here wants to take part in the development of this mod, you can dm me here. Mostly i need this stuff to be solved:

Interiors: The game lacks a lot of the basegame interiors that i wish to use in the mod, such as all the brothels and strip clubs, bars, ammunation, homes, i tried using map editor but i don't know the correct way of "porting" the interiors from base gta sa to my map, there's also a lot of interiors from GTA LCS and VC that were used in GTA:Underground that i wish to use for homes and mission locations. And most importantly, i need to place the ennex markers for all these interiors to be seen at the map locations.

Bugs: The game because of the "pickup" mechanic of GTA III ammunation, has a weird bug that makes the cash go negative amounts when trying to buy without money, but since i wanna use regular GTA SA ammunation, i guess i just have to port the gunstore interiors, place the shop owner entity and delete the floating gun pickups mentioned before.

There's also some walls missing collition, making your character fall through them

Properties: I wanna implement the GTA Vice City assets mechanic to get money pickups outside the properties, also i wish to add buyable homes like GTA SA, but thats not a priority, but i do want to add savegame pickups and usable garages to use them as safehouses, since the game is builded over the GTA SA:LC mod, the safehouses are the same as GTA3 and that wouldn't be cohesive with Claude living on the same homes (in the future at 2001)

Various Pickups and Outfit mechanic: Such as the already mentioned, i want to add savegame pickups, also Weapons and most importantly, an outfit mechanic just like GTA Vice City where you can pickup clothes at specific map locations after unlocking them. I know this is possible because this mod uses this mechanic for Claude outfits at the clothing stores.

Automobile dealership: I want buying cars to be an important feature of the mod, i already reeplaced 100% of GTA 3 cars with 1940s, 1950s and 1960s vehicles, with little of them not matching the game graphics aesthetic (some of the vehicles are ported from Mafia 1 and 2) so having Automobile dealerships is a must and with this, having a "collection" of fancy classic gangster cars a possibility as important as in Mafia and LA Noire.

Mods: Some mods i need to be developed are some such as a "physical map" (like press a key to make a TXD file to be shown at the screen) because i want the mod to lack a radar to make the driving more immersive. I don't know the possibilites of Cleo mods for adding features like the Car Dealership or the usable interiors, but im looking forward to learn about this topic.

DYOM or traditional GTA mission markers and progress?: I found a forum for GTA SA:LC and people were explaining that DYOM has issues working with this mod, but has solutions, i haven't started to use or test DYOM in my current build of the mod so im not sure if i suddenly fixed some of the bugs ( some errors were caused because of a broken texture in player.img, but my game uses a different img so i guess that one won't be a problem, the other one is related to a broken texture in the map, that one is still to be fixed)

So im trying to know if it's more convenient to fix this issue and learn deep on DYOM or if i should learn to make NEW missions to work like they generally would work on any GTA game. I hope some of the experienced users in the forum can instruct me better with this process.

I don't know how realistic im being with this project, im currently working on replacing the map textures to fit the time period and making loading screens with known artworks from previous games, some of them edited to be younger depictions of the characters (Such as young Tommy Vercetti im posting right now) and editing peds, changing their textures, adding characters for the game story etc...

Many people have already share their thoughts on the mod and it's progress and i have recieved possitive feedback mostly, but all these issues i need them to be solved so i can start building the missions, this project has become really important to me, so im really looking forward to learn anything that will be needed to fix the issues mentioned and achieve a good experience for the player and a game rich in content, with an identity different from that of any of the GTA 3D-Universe games.

Gtaforums.com

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