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New information on "Silent Escape 2": density events will be high, the plot is be more extensive and will provide answers to some questions.

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New information on "Silent Escape 2"
- Density events will be high
- The plot is be more extensive and will provide answers to some questions
- In some moments, be stealth
- One of the levels will be entirely composed of stealth
- The walkthrough mod time will be 1-2 hours (depending on the complexity and how you play)
- Mod may be will the cooperative
- And most importantly mod ready by 40%!

Gameplay video coming soon!


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JrComissarValvatorez
JrComissarValvatorez

Stealth is usually done poorly in Source/Half Life mods, as some mappers seem to be think stealth is memorizing an arbitrary pattern and force a restart even when an enemy is killed silently. Source's AI is also too cheap for a proper stealth game.

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CuervoSp
CuervoSp

The mod will be awesome, but I agree with "CommissarValvatorez".

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AncientT
AncientT

Commissar, that's ********, they can do it in source! they just need some coding done for the AI and know the know hows. it could be awesome, what do you know ? Valve and that other company did it in Counter strike condition zero deleted scenes ( wich used golden source engine), and it worked perfectly fine in my opinion.

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JrComissarValvatorez
JrComissarValvatorez

Condition zero wasn't made by Valve, and I never played it. Also GoldSource also has a cheap AI instead of an intelligent one. Source AI is rather basic for proper stealth game play, I've played enough custom maps to know that it's usually awful. Unless it's done like Underhell(which is SMOD coding) has it for chapter 1 it'll be nothing short of annoying.

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