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New information on "Silent Escape 2": density events will be high, the plot is be more extensive and will provide answers to some questions.

Posted by Pro-Bones on Mar 26th, 2013

New information on "Silent Escape 2"
- Density events will be high
- The plot is be more extensive and will provide answers to some questions
- In some moments, be stealth
- One of the levels will be entirely composed of stealth
- The walkthrough mod time will be 1-2 hours (depending on the complexity and how you play)
- Mod may be will the cooperative
- And most importantly mod ready by 40%!

Gameplay video coming soon!

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JrComissarValvatorez Mar 26 2013, 7:05am says:

Stealth is usually done poorly in Source/Half Life mods, as some mappers seem to be think stealth is memorizing an arbitrary pattern and force a restart even when an enemy is killed silently. Source's AI is also too cheap for a proper stealth game.

+4 votes     reply to comment
CuervoSp Mar 26 2013, 8:33am says:

The mod will be awesome, but I agree with "CommissarValvatorez".

+6 votes     reply to comment
AncientT Mar 26 2013, 10:52am says:

Commissar, that's ********, they can do it in source! they just need some coding done for the AI and know the know hows. it could be awesome, what do you know ? Valve and that other company did it in Counter strike condition zero deleted scenes ( wich used golden source engine), and it worked perfectly fine in my opinion.

+4 votes     reply to comment
JrComissarValvatorez Mar 26 2013, 12:57pm replied:

Condition zero wasn't made by Valve, and I never played it. Also GoldSource also has a cheap AI instead of an intelligent one. Source AI is rather basic for proper stealth game play, I've played enough custom maps to know that it's usually awful. Unless it's done like Underhell(which is SMOD coding) has it for chapter 1 it'll be nothing short of annoying.

+2 votes     reply to comment
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