So for our first post of the year we've decided to allow you guys to dip your toe into our Content Bucket, the contents include Concept Art and Renders even though it's a bit dry on information but we hope it'll be a shorter yet sweeter update.
Posted by Helmlock on Jan 18th, 2013
To be honest the entire team is currently working full force, concepts, models and code are all being constantly worked on, improved and/or developed. We do plan to have a massive content post when we unveil our next Alpha version till then however we do have a few models to show off as well as a piece of art so lets not keep you waiting anymore.
Zhu has been busy creating the concept for the normal, everyday Orc Grunt, have a look at it below.
Along with that Nemiya while working on the Ogre was able to steal himself away and work on the the Orc Brute, the high poly is, for the most part, complete and he is currently bouncing between creating the low poly of the Brute along with the texture of the Ogre.
Apart from that Joost has been working on quite a large quantity of rocks, he's arranged them in a small test map so you guys can see exactly how they work together.
We're just about to move into testing as a matter of fact and we're proud to announce that we've received our licence approval from Epic Games which means that you guys will soon see Siege of Inaolia up on Desura, Steam, Gamers Gate and more.
Also I wanted to mention that if anyone had any questions regarding Siege of Inaolia feel free to ask us on our various social profiles and we'll be sure to reply as soon as possible!It makes a huge difference to us knowing that we've got fans out there rooting for us so be sure to tell your friends about us, don't be afraid to leave a comment below just for the heck of it, thanks for your time!