Post news Report RSS Long time no see!

This update shows some progress made since November, as well as some gameplay.

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Long time no see!

Hey everyone, Werru2955/supergamergrryan here. I know it's been a while, but this mod is not dead, in fact, progress has been going quite nicely. In this update, I will show you some work in progress maps, as well as the new (hopefully final) HUD.

Lets begin with a map that I have been wanting to show you for a while. The first map outside of City 17, and outside of the default Half-Life 2 maps. railroad_01.

(Overwatch voice is done by RonaldVA)

As you can see, progress is going quite well. I've been making some modifications to the source code and have been getting some footing in C++.

The next bit of exciting news I have to share is that all the maps made before November of 2020 (with the exception of one) have been completely remade! I also went through and quadrupled the amount NPCs created by the npc_makers, and added a lot more graffiti, in hopes of giving the original maps a fresh coat of paint.

i view64 lQjwYfy7P0

I've also tried to create some "HD" textures for some already existing models, that I think are in some need of a facelift, just like the original BlueShift.

i view64 SgC76BnTyT

(Computer models sampled from Vogons.org)

If anyone is interested, I am still looking for:
More playtesters

Someone who can create models/props. As seen above, I *can* texture them, I just need someone to create the prop.

============================================

I would show more, but I want to make Division One (This is going to be in divisions similar to RTBR) as much of a surprise as possible.


Until the next update,

Werru2955/supergamergrrryan.

============================================

The BlueShift team is currently:

BionicCoyote

Werru2955/supergamergrryan

NMPerdue

Elephants Doing Crack

Blu_Soldier001

RonaldVA

TVBox

Post comment Comments
FlippedOutKyrii
FlippedOutKyrii - - 3,509 comments

Level design looks a bit rough from the video but the screenshot ain't too shabby! Tracking for sure!

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MasterPhW
MasterPhW - - 7 comments

Why is there an explosive in every little room? They level design also looks like it would be in an cutted out area, in the nowhere, instead of City 17.
The screens looking great. Keep it up!

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ZaOksami
ZaOksami - - 3 comments

The screenshots look amazing, and I really liked the video. You mentioned, that you need more playtesters. I can help!

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supergamergrryan Author
supergamergrryan - - 20 comments

Hey,
If you're willing to playtest, DM me and I can give you a link to the development server.

-Werru2955

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PRinceBhai
PRinceBhai - - 500 comments

I hope this gets to see the light of release.

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Guest
Guest - - 691,123 comments

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hityovati
hityovati - - 4 comments

hi when i put the game in source mod and i quit steam and open steam i dont see it in my library pls help

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