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Mass Effect at War - Mod Version 1.1.01 für EAW FOC 1.1 und Link zum Herunterladen

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Mass Effect at War - Mod Version 1.1.01 für EAW FOC 1.1

Sprache Deutsch und Text Deutsch /Englich



Aktuelle Version

Link zum Herunterladen Verion 1.1.01 / Download Link Verion 1.1.01

Dfiles.eu


Mass Effect at War - Modversion 1.1.01

Vollversion, mit vorerst Kompletten Weltraum mit Schiffen und Einheiten

Erscheint in den nesten 4 Wochen vorraussichtlich

Änderungen Version 1.1.01

  • Verfügbarer Raumkampf im Gefechtsmodus
  • Neue Raumschiffe für alle Fraktionen
  • Neue Verteidigungsanlagen für zwei Fraktionen
  • Überarbeitetet Einheiten aller Fraktionen
  • Neue Geräusche und Projektile für die Neuen Einheiten und Alte Einheiten
  • Kleine Änderungen im Weltallmodus was Größe und Lebenspunkte und Schaden angeht
  • Kleine Änderungen an Modellen und Stationen


News Mass Effect at War - Mod Version 1.2 Veröffentlichung Ende 2014 – Anfang 2015 Sprache Deutsch und Text Deutsch und mit Englischen Text als Vollversion

Änderungen Version 1.2

  • Verfügbarer Bodenkampf im Gefechtsmodus
  • Neue Bodeneinheiten für alle Fraktionen
  • Neue Produktionsgebäude
  • Neue Verteidigungsanlagen
  • 2 neue Karten für Gefechtsmodus mit völlig neuen Gebäuden
  • Neue Geräusche und Projektile für die Neuen Einheiten
  • Kleine Änderungen im Weltallmodus was Größe und Lebenspunkte und schaden angeht
  • Kleine Änderungen an Modellen und Stationen

Vorläufige Einheitenliste der Weltraumeinheiten Version 1.2

  • Alle Einheiten der Version 1.1.01
  • Neue Freagte für Reaper
  • Neue Quarianer Lebensschiff als Komandoschiff
  • überarbeitetes Cerberus Fregate (neues Model)
  • Neuer Salarianer Zerstöerer
  • Überarbeitete Sternenbasen für alle Fraktionen
  • Zwei neue Karten für Gefechtsmodus All
  • Neue Verteidigungsanlagen
  • Neue Geräusche und Projektile für die Einheiten
  • Kleine Änderungen im Weltallmodus was Größe und Lebenspunkte und schaden angeht
  • Kleine Änderungen an Modellen und Stationen

Vorläufige Einheitenliste der Bodeneinheiten Version 1.2

Reaper:

  • Kollektoren Soldat
  • Kollektoren Schwerer Soldat
  • Kollektoren Anführer (Held)
  • Kollektoren Praetorian
  • Kollektoren Jäger
  • Reaper Banshee
  • Reaper Heuschrecke (Held)
  • Reaper Ravader (Rachni)
  • Geth Drone
  • Geth Panzer
  • Geth Soldat
  • Reaper Fregate (schwere Einheit)
  • Reaper Zerstöerer (Held) – eventuell weil Größen Problem

Cerberus:

  • Atlas
  • Mako
  • APC
  • Hammerhead
  • Cerberus Schütze
  • Cerberus Jäger
  • Cerberus Gunship
  • Kai Leng (Held)– erst in Version 1.3 vermutlich
  • Der Unbekannt (Held)

Alliance:

  • Alliance Jäger
  • Alliance Gunship
  • APC
  • Mako
  • Asari Biotiker
  • Kroganer oder Turianer Soldat
  • Liara (Held)
  • Aria (Held)
  • Truppe der Schwarzensonne oder Eclips
  • Miranda oder Ashley (Held)
  • Shepart - Mann (Held)
  • Legion (Held) – erst in Version 1.3 vermutlich
  • Tali Zorah (Held) – erst in Version 1.3 vermutlich
  • Grant (Held)

Änderungen behalte ich mir vor, ich weiß noch nicht wenn die neue Version veröffentlicht wird aber das dauert noch weil ich noch viel machen muss und sehr viel neu bauen muss und Animieren muss und das dauert seine Zeit

English Translation
Mass Effect at War - modversion 1.1.01
Full version, with time being the full space ships and units
Appears vorraussichtlich in the nest 4 weeks
Changes in version 1.1.01

- Available space combat in skirmish mode
-
New spaceships for all fractions
-
New defenses for two fractions
-
Überarbeitetet units of all factions
-
New sounds and projectiles for the new units and old units
-
As small changes in Weltallmodus what size and life points of damage
-
Small changes to models and stations
News Mass Effect at War - Mod Version 1.2 release end of 2014 -
beginning of 2015 German Language and Text in German and English text
with the full version

Changes in version 1.2

- Available ground combat in skirmish mode
- New ground units for all factions
-
New production building
-
New defenses
-
2 new maps for skirmish mode with completely new buildings
-
New sounds and projectiles for the new units
-
As small changes in Weltallmodus what size and life points and harm
-
Small changes to models and stations
Preliminary list of unit space units Version 1.2

- All units of version 1.1.01
- New Freagte for Reaper
- New quarians ship of life as Komandoschiff
-
revised Cerberus Fregate ( new model )
-
New salarians Destroyer
-
Revised starbases for all fractions
- Two new maps for skirmish mode All
-
New defenses
- New sounds and projectiles for the units
- As small changes in Weltallmodus what size and life points and harm
-
Small changes to models and stations
Preliminary unit list of ground units Version 1.2
Reaper :

- soldier collectors
- Heavy soldier collectors
-
Collectors leader ( hero )
-
collectors Praetorian
-
collectors hunters
- Reaper Banshee
- Reaper grasshopper ( hero )
-
Reaper Ravader ( Rachni )
- Geth Drone
- Geth Tank
- Geth soldier
-
Reaper Fregate (heavy unit )
- Reaper Zerstöerer ( Hero ) - possibly because problem sizes
Cerberus :

- Atlas
- Mako
- APC
- Hammerhead
-
Cerberus Sagittarius
- Cerberus hunter
-
Cerberus Gunship
- Kai Leng ( Hero ) - only at version 1.3 probably
- The Unknown ( Hero )
Alliance :

- Alliance hunter
- Alliance Gunship
- APC
-
Mako
- Asari biotic
-
Krogan or Turian soldier
- Liara ( hero )
-
Aria ( hero )
-
Troop of black sun or Eclips
-
Miranda or Ashley ( hero )
-
Shepart - man ( hero )
- Legion ( Hero ) - only at version 1.3 probably
-
Tali Zorah ( Hero ) - only at version 1.3 probably
- Grant ( hero )

Post comment Comments
Hentheden
Hentheden - - 69 comments

What's new in this version?

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elitewolf13
elitewolf13 - - 654 comments

whats new?

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XxMrDestructionxX
XxMrDestructionxX - - 588 comments

I hope so testing it here

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PaperZero
PaperZero - - 9 comments

AI still doesnt work :(

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Airaviper
Airaviper - - 563 comments

if the AI Doesnt work you probably have Republic at war installed

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PaperZero
PaperZero - - 9 comments

So all 3 AI work for you?

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thomas39120 Author
thomas39120 - - 604 comments

The AI works perfectly normal when they are not with you and some other works, because you have other mods on your PC, the files have been instaled in the original game, so the AI does not work

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PaperZero
PaperZero - - 9 comments

Thanks it all works now amazing mod cant wait to play GC with it

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adam5278
adam5278 - - 65 comments

Deposit files is so annoying to download from because unless you pay them they restrict your download speed.

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thomas39120 Author
thomas39120 - - 604 comments

The download of files is completely free, and he invites you down fast enough

and in contrast to the ModDB Uplord files found three times as fast is working

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Angel_of_Death2
Angel_of_Death2 - - 706 comments

No Marauder Shields, why?

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littlelostbot
littlelostbot - - 82 comments

I keep getting a xml data parsol error with the name GUIDialogs.xml

Its saying its got syntax errors... help?

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littlelostbot
littlelostbot - - 82 comments

After playing around now (Moving the main mass effect folder into mods out of the mass effect folder 1.1) it just plain won't start up, and it keeps saying its version 1.0 even though I did a fresh install and extraction of the mod into the games files like I did with the older version

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Guest
Guest - - 689,545 comments

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Guest
Guest - - 689,545 comments

Fun mod, I think the ship designs are spot on and the sound effects/music is great.

Some issues I noticed:
-All ships move to slow
-Couldn't click on the mining facilities on the 'Citadel' map
-Maps could be made smaller
-Ship size should be changed (Fighters larger, frigates larger etc...)
-Shading seemed to be a problem at random. Ships would disappear because you couldnt see them anymore
-Ship hardpoints not labeled

Some things that really worked:
-Ship design was amazing
-Music was great
-Sound EFX were spot on
-Map design is interesting and a nice unique take

Overall I like this mod a whole lot, and cant wait until the next update!

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BottledMilkGames
BottledMilkGames - - 39 comments

I agree, I did not like how I couldnt click on stations and defenses on most of the maps. Also, to add something, I think the warping sound for the Reaper forces (larger) and overall sound of large reaper forces should be the horn on the reaper (if you could change the warp sound for a certain race) Also, I think the Collector Cruiser was perfect size.

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Guest
Guest - - 689,545 comments

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