Campaign levels now support basic script actions on shape pops, and speed bonuses sometimes give you an imploding shape which sucks in others around you.
Posted by novemberdobby on Jul 12th, 2010
At the moment, various actions can be triggered by popping a shape/a group of shapes. These are simply implemented in the level files using only one line for one action, but are a great help for creating more dynamic levels.
This will be extended by the ability to trigger one or more shape spawns on a pop, and maybe a few other things. Hopefully, it'll also be possible to change the trigger type - for example, when players enter or leave an area.
Speed bonuses now randomly offer an imploding shape, which does this: