Post news Report RSS Latest News: Vaultmp updates straight from the source! 4-1-2013

Hello fellow vault dwellers, Volumed again with a news update.

Posted by on

Hello fellow vault dwellers, Volumed again with a news update. Have a happy vaultastic 2013!


New Developer:

Webmanix wrote: Hey ^^ Carlos, 20, Brazil.

Curious since always, apprentice since 2003+-, developer since 2005 now on college (Computer science, yeah, its crap for me, the goal there should be learning '-' but i kinda give classes).

Like trance, has a girlfriend, gonna be dad and a lover of the good things (an old scotch and a good smoke). I Speak portuguese and english but i know some of spanish and a few words of a few other languages (im just fascinated by other languages, specially latin and chinese).

Game lover since always, everything i know about computers today are thanks to my games (i started cheating games) shortly after learning how things worked in the computer, i started learning pascal, shortly jumped to delphi and after that assembly itself (to be able to create complex code changes) and now in college i got introduced to C/C++, but syntax is quite easy and i basically give classes about it to higher grade students '-'.

Was searching the internet for some fallout 3/nv mod for multiplayer because of a friend and now im here to help finish this project =D


Become a Developer of VaultMP yourself:

Vault-Tec Multiplayer Mod is a rather huge project and I would be grateful if it had some more developers. Work on vaultmp can be exciting and very diverse. It deals with the game engine (low-level), networking code, scripting and various design patterns. Most parts aren't easy to understand so you are required to have some well established C++ knowledge. However, I'm happy to answer any question regarding the source code!
If you are interested, write me a mail (recycler@vaultmp.com). The source code is available here:Github.com

Start scripting:

VaultMP is a rich source and good place to train your scripting skills:
Vaultmp.com

New GUI:

roby65 wrote: Hi Guys,

i'm gonna change the GUI subsystem that works in VaultMP, and i don't know what to choose.
A member suggested me MyGUI as it's simple, but i also found CEGUI that is more professional.
What GUI subsystem would you like to see in the next VaultMP Updates?

CEGUI: Cegui.org.uk
MyGUI: Mygui.info


Rob is working on the new CEGUI chat right now, it will add more possibilities and the problems with the chat right now will be solved.

The DevTracker specials:

Github.com
all related functions are optionally strongly typed (at least in C++). By defining GAME_FALLOUT3 or GAME_NEWVEGAS before the inclusion of vaultscript.h, all functions and callbacks are typed so they only accept data members either from the Fallout 3 or New Vegas namespace. If none is defined, it falls back to the generic type.

Social Media:

Website: Vaultmp.com
Facebook: Facebook.com
Open-Source: Github.com
Visit: Brickster.net

Download VaultMP:
Vaultmp.com
Post comment Comments
WarlockSyno
WarlockSyno - - 226 comments

For the GUI I'd suggest GWEN.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: