While developing Undungeon, we are trying to pay as much attention to enemies and NPCs as to playable characters. The game offers an unusual universe, in which both the most crazy ideas and common forms should be equally organic.
The work on them starts with several core elements, such as lore and backstory development (or several short stories) which are fully leveraged by artists as a starting point and then become a part of the ingame documents, glossary, or quests.
While developing Undungeon, we are trying to pay as much attention to enemies and NPCs as to playable characters. The game offers an unusual universe, in which both the most crazy ideas and common forms should be equally organic.
The work on them starts with several core elements, such as lore and backstory development (or several short stories) which are fully leveraged by artists as a starting point and then become a part of the ingame documents, glossary, or quests.