Hello, friends!
People have reached out and requested a status update on the mod. We’ve been hard at work over the past month fixing bugs and adding features. As a result, we've found it necessary to update the public as to where we’re at so far!
Bug Squashing
We have fixed bugs related to shadows and hair. In the leak as it exists right now, hair renders behind a character’s head. Not only have we fixed this, but we’ve also fixed a rendering bug that caused shadows to not cast on characters and static meshes.
We've also fixed General Graves' eyebrows in this cutscene. We figured out a bug related to facial expressions, and were able to restore that classic E3 scowl as a result.
Models
We’ve also made considerable headway on getting models into DNF01’s Unreal engine. Our developers have successfully gotten static meshes to load and we’ve been hard at work creating them and populating levels with them! Here's a look at a few of them:
While we don’t have rigged mesh support yet, our team has been hard at work making skeletal meshes as well:
We’ve also been working on a version of the Duke 3D pistol for the E1M1 flashback level. Note that this is only for the E1M1 flashback level and doesn’t replace the Desert Eagle in the rest of the game.
Level Design
We’ve been hard at work fixing levels as we go along. Some fixes are minor but others are more dramatic. As an example, we've fixed the trigger for the Lady Killer sign being destroyed:
We’ve also been smoothing some level design out so it feels more fun to play here and here. For example the bike sections have awkward turns we’ve tried finding more enjoyable workarounds for.
Backend Dev
We've been working on a launcher for installing the mod. This will also in the future offer updates to players.
Graphics
Our 2D art department has been working on new illustrations and concept art for the game; ranging from textures to character designs.
Lastly, we’ve been hard at work casting voice actors for the mod. An enormous amount of talented VAs have contacted us and we’ve gotten some dynamite performances for General Graves, and Bombshell. I’ll have more of those to reveal at a later time as we’re still working out details with the script.
That’s all I have time for right now. I greatly appreciate all of the fan feedback and criticism. We are trying to deliver the best mod possible to you guys. We’re also actively recruiting programmers and level designers to help us move along at an even quicker pace. So if you wish to help out, get into contact with us here on ModDB. We hope to get you another update either in July or August, so stay tuned!
Thanks for keeping us up to speed on what's going on development-wise! :)
You crazy bastards! Godspeed on this tremendous undertaking and my sincere gratitude.
Amazing work!! =D
Loving the progress guys, can't wait to see some more
I've been your harshest critic and even I have to say, this is pretty good.
All criticism is appreciated; especially when it's constructive and gives us pointers on where to improve. ;)
Either way, thanks for supporting us!
The fact that they animated the tits is based
Keep up the great work!
THIS IS AWESOME!!!! PL add some nipple variety!
Great job, Kings. Keep it up!
This amazing! Great job, guys!
Vivisector: Beast within was suposed to be a Duke Nukem game and you can notice it on many of the assets such as the weapons. The pistol used in that game is the same used by Duke.
I've already extracted some geometry from that game, works fine with ninjaripper.
You can do it with ninjaripper 1.7 and then rig it for the unreal engine.
I'm not even a big fan of DN but I have to say that you're freaking amazing! Can't wait to kick some ***!
This is very impressive how much progress you made.
Good luck with the further development.
Thanks for the update, good to follow the progress! :)
IM SO READY, in all seriousness keep up the great work, ive always dreampt of playing the REAL DNF
Hell of a job so far for something that got leaked so recently! Stoked to see what you guys can do in a year from now!
This is impressive, the amounts of works y'all guys doing it! :D
Good luck with the mod project!
Excellent news!
Pretty cool project. Maybe you can get in contact with some of the original devs that will help you deliver the most authentic experience.
Excellent ! :love:
This does look promising but however I do have my fears mainly because I feel like a lawsuit could be coming in future. hope the project does come to light, but what I am trying to say is expect the possibility of a lawsuit from the current rights owners. which I hope they don't sue but at the same time be careful and cautious and take care.
Its kind of ironic that that fans of duke nukem could end up doing what 3D Realms did not. John Broussard was either a perfectionist or very insecure individual at that time, duke nukem forever 2001 was gameplay wise ahead of pretty much almost everything back then, did he forgot that Duke 3D couldn't compete in terms of graphics with Quake yet people loved the game anyway?.
The best of luck to all of you guys, and beware Randy Pitchford, that man its a bane upon gaming, who knows what temper tantrum he could launch to have the project canned.
"What about the game duke was it any good"
"NO AND AFTER 12 ******* YEARS IT SHOULD'VE BEEN!"
Everybody is looking forward to what you'll bring to the table. why not!
I would love to, like many others, help out with the project despite not having ANY experience at all, minus hosting a few LAN partied for unreal tournament
Anyways, good luck duke.
Excellent work guys! May the King be with you!
*We’ve also been working on a version of the Duke 3D pistol for the E1M1 flashback level. Note that this is only for the E1M1 flashback level and doesn’t replace the Desert Eagle in the rest of the game.*
But i bet you can still spawn it in the rest of the game with a console command))
That you can, if you want to go classic. ;)
This is looking great! Thanks for keeping us posted, communication is important!
How does one open the dtx texture files? I would like to look through them and see if I can improve any of them.
You have to use the level editor DukeEd.