Dungeon delving needs to involve way more than killing monsters and looting. It also needs to take some brains... So that means traps.
Posted by CumQuaT on Sep 17th, 2011
So one big thing has been on my mind lately, and that is the in-game trap system. Dungeon delving needs to involve way more than killing monsters and looting. It also needs to take some brains... So that means traps. Dungeons will be full of them! Some of them will be physical traps (think Indiana Jones sort of nonsense) but others will be magical. Now, this won't always be just limited to the Dungeons. Players will also be able to lay down traps of their own for monsters to step on :D
It's only early days with the work on them, however, here's a bit of a quick preview of a magical fire-trap that the player may encounter:
So yeah, pretty hey! If they were working yet I definitely wouldn't be standing inside one, but you get the idea. If you step on a fire trap, it goes off, and you get roasted. Nasty way to go, too. However, all is not lost! The player will be able to find trap disarm spell books and scrolls that will eliminate magical traps in adjacent squares to them! If you don't have the spell though you'll either have to avoid them, or, if you can't avoid them, bear the brunt of their fury!
There will also be other magical trap types such as mana drain, poison, etc, which you will see later, as well as physical traps like falling rocks, dart launchers, spikes, pits, etc. Those will require special skills to either disarm or set off from a safe distance!
So yeah, this should make dungeon exploration just that little bit more... Deadly...
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