Post news Report RSS Integration of Banner Kings, alongside a few other updates!

Integration of BannerKings, alongside a few other updates!

Posted by on

As the title of this article says we're very happy to announce that we're working with the author of the BannerKings mod to create a custom integrated version of it for Dell'Arte! What this will entail is that we're going to have a more in-depth feudal and administrative system than Native bannerlord can offer, including features such as different titles for lords, the presence of books, perhaps even introducing a mechanic for claimants to the throne. We're excited to see the possibilities this will bring us to better represent the historical reality of the Wars of the Roses and we hope you all are as well.

With update 1.1.0 of Bannerlord, the ability to display banners on clothes was finally added to Bannerlord. Our talented artists have worked with bringing this feature over to Dell'Arte with good success and we're happy to say that not only is this feature working, but we're also going to bring an entirely working livery system as well. There will be a future post which goes more into the detail of livery in the Wars of the Roses, however in brief the livery displayed by troops under a lord will actually differ from the banner displayed by the lord themselves, to represent the livery colours and badges that the lords would've issued to their soldiers in this conflict. The livery will dynamically display based on who the lord is. The symbols seen below are placeholders and will be replaced with more accurate counterparts.

Edward IV (on the left) with one of his retainers

On the left is Edward IV and on the right we have one of his retainers, bearing a jacket with his livery colours and badge.

The Earl of Warwick on the left and his retainer on the right, displaying the Earls ragged staff on a red background.

The Earl of Warwick on the left and his retainer on the right, displaying the Earls ragged staff on a red background.

Talking about troops, we plan to bring a slightly different recruitment system than native on board. This will also be further explored in a future blogpost in greater detail, however in short the player will be unable to recruit retainers and men-at-arms unless they're a vassal of the faction or own the area they're recruiting them from. We will however still allow the player to recruit levies which while not entirely historical is a compromise we've elected to make to keep gameplay slightly more interesting and not limit selection entirely to mercenaries for someone who isn't a vassal. Although, this might be subject to change.

Troop trees in general have been reworked. Unlike the native expansive trees, we will feature separate linear trees for different troop types (such as bowmen or infantry) where there is a lot of variety in equipment owned by the same troop type, instead of having them branch off into several directions. This is to bring the recruitment of armies closer to the historical reality of the time. Mercenaries from the continent will play an important role to bring variety in some troop types one might not see in the main trees, such as pikemen and gunners, making mercenaries take more of a central role for anyone who wishes to use differing tactics to the English. While we are looking into ways of making mercenary recruitment more interesting as well we can't promise anything on that end as of yet.

This has been a brief update on the things we've been up to lately. And since this will inevitably be asked, we unfortunately cannot yet provide any ETA on when we will have a playable version to be released as there's still tons of things to implement and polish before that. Regardless, we're always thankful for your continued support and we can't wait for you all to experience this mod.

So until next time, take care
- The DADG team

Post comment Comments
kalzim7878
kalzim7878 - - 325 comments

dope as f u c k cant wait

Reply Good karma Bad karma+8 votes
Nimai_
Nimai_ - - 7 comments

Lovely

Reply Good karma Bad karma+3 votes
Operator_Max1993
Operator_Max1993 - - 231 comments

absolutely gorgeous!

Reply Good karma Bad karma+3 votes
ruben.vivo68
ruben.vivo68 - - 28 comments

Amazing news guys!

Reply Good karma Bad karma+3 votes
Kingmaker.
Kingmaker. - - 7 comments

A Warwick A Warwick!!!!

Reply Good karma Bad karma+2 votes
rbone
rbone - - 3 comments

sick

Reply Good karma Bad karma+1 vote
tuvieja12314345
tuvieja12314345 - - 2 comments

Amazing mod!. But, I couldn't help noticing that many buildings of the maps that have been revelead so far (including churches,fortifications, defensive walls, etc) are depicted with bare stone. I have to mention that, historically, this would've been otherwise. Nobles and bishops alike paid a lot of attention to maintaining buildings of their own, as they were considered a sign of personal wealth. So, we would expect to see this edifications (as well as their interiors) to be painted white at least, as we see in many contemporary depictions (like this one: Upload.wikimedia.org). Furthemore, in the models I see many poorly made walls with a lot of bricks of different shapes. I want to say that in this period, unlike previous centuries,the buildings were made of well-shaped dimension stones (or at least that's how rich folk's houses were).

Also, the Tower of London was completely covered in white as you can see here: Upload.wikimedia.org
(It was called the "White Tower")

Just that suggestion. I think that those changes would provide a lot more historical authenticity and make a more inmmersive experience.

For any question, I'm are at your disposal,

Regards.

Reply Good karma Bad karma+4 votes
Sirmicou
Sirmicou - - 46 comments

Hello and thank you for your feedback ! Yes, we agree with you. Even interiors were commonly covered, and painted ! If you have some knowledge, you can help the team ! ;)

Reply Good karma Bad karma+2 votes
Guest
Guest - - 690,772 comments

i love this!

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,772 comments

I cannot wait for this to be released, probably the most anticipated mod currently. Truly breathtaking. I'm not sure if its possible, but it would be amazing if all of this could be integrated with the serve as a soldier mod, where we could work up the ranks from a basic footman to a man at arms and whatnot, instead of taking a more active noble role of trying to secure territories and such. Regardless, amazing job so far guys.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,772 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: