2nd Weekly Update [ 09/23/05 ] ::: Unveiling of inm_scale.
Incoming-source.net
The second Weekly Update for Incoming Source. This week is the unveiling of one of, if not our largest map to date. The map is called inm_scale and features plenty of land for both ground based combat along with vehicular warfare. The higher portions of the map contain the cliff side along with bridges to get from certain areas to others. There is also a large cave between the two bases to supply an area for dark close quarters combat. When you are back outside, there is a very large beach underneath the cliffs, which will be used for the vehicles to get from base to base.
Link to Video: www.incoming-source.net/files/inm_scale_preview.zip
The Contest
We will be doing the first Incoming Source contest next week. We will be announcing it in the next weekly update (09/30/05) September 30th. The duration of the contest will last two weeks and will end on that Friday (another weekly update). The contest is heavily art-oriented.
I'd like to take a few minutes to answer some questions and concerns that I have been seeing around the internet lately. Basically a quick FAQ:
Q: Why are you using M4a1's and mp5's in the year 2442? That doesn't make sense you wiener shnizzle!
A: There are many reasons for this. One is due to the story with the shortage of resources and the military using both the newer weapons that the army has created and supplied for their soldiers along with old, but reliable weaponry from the past as added gun power. In the game, the player will have the option to choose a "type" of weapon in the weapon select menu. Lets say you want the Automatic Rifle that features full auto and single shot. The next menu after that would allow you too choose the model (example: m4a1 or XR8c). The weapons would act the same (same weapon codes) but will allow the player if they want to use a familiar weapon or one of our custom designed weapons. The best for both worlds.
Q: You guys are a halo rip off.
A: We hate you. -- No, we don't hate you. We just need to release more of the facts so people understand before assume. This information is on our website, but hopefully this will help. Incoming (for Half-Life 1) was started over 5 years ago (August 25, 2000). That was after Halo was announced, but wasn't released yet. Halo 2 hadn't even begun. Later in development, I contacted Bungie about the Warthog (named the Talon in the first game) because it fit so well in the Incoming universe. Anyways, we are going to clarify this once and for all and we are hoping people at least take the time to read this to understand more of the game we are making for YOU for FREE.
Yes. There is one halo model (some will argue two) in this game. Most will call it the Warthog. We have changed the name along with a small few details, including the weapon turret on the top (custom twin .50 cal). That's the only model borrowed from the Halo Series. Some will argue our armor for the player model (humans), and as it does resemble him, there are major differences. The inspiration was based off both the Spartan armor from Halo along with ancient Trojan and Greek armor. Our model is unique, which you will all see when we release the media for the actual player model and texture. Until then, just trust us. Every other vehicle was designed by myself, no inspiration from Halo. So I hope that helps clear up some confusion.
To learn more about the game, visit:
Incoming-source.net
I'd like to take a short time to wish everyone luck with the new Hurricane Rita. We have some team members that had to evacuate their homes in Texas and this is a big hope and wish to them that they are okay and doing great. We cannot wait to hear from you guys and we hope that everyone will be okay during the next few days / weeks.
If not... I might have to come down there and drop kick Rita in teh face.
So that is it for this week! Come back next Friday for 2 new images and a new video of something that will be just as awesome!.
PRAZ.
You guys are a halo rip off.
Great work!
thats one nice map, tricky music on the vid though
I hate it when ppl say "your a rip off of blank"
have they ever played the mod, no, how can they pass judgement then
you should actualy play it before you start throwing around aligations
dont be so negative monk :P
lol it sounds like he's just doing it to annoy because you guys said:
"Q: You guys are a halo rip off." :D made me laugh :)
looks good so far, could maybe use a bit more vegitation, add some nice depth :)
We are adding props daily.
Some of those materials are placeholders.
Theire will be bases, different rock formations, grass foilage, different trees, etc.
looks like jurrasic rage but wit aliens
looks just like chalk, but with cheese
Good grief, get a writer!
It's the year 2442, yes those old weapons are reliable, but in 400+ years they would have developed plenty of brand spanking new weapons that are just as reliable. The m16s of today would be rusted heaps or carefully preserved collector's guns.
Four-hundred thirty six years is a lot of time. Look back over our last century of history and look how much has happened, hell look at the last 20 years and see how much things, especially military technology, has changed.
Now tell me they're still actually issuing m-16s to troops 400 years in the future?
My suggestion is that if you want to keep a bit of realism, make derivatives. M-16s 400 years from now? No way, not even with that really bad excuse you've written up. New high tech ballistic weapons that use heavy masses propelled by a chemical explosion that are easily manufactured with year 2442 technology? Sure, I mean these older guns could be from 50-100 years ago, they won't be m16s and mp5s, but they'll have very similar designs, just updated with year ~2400 technology and materials.
For goodness sake, get away from the counter strike mindset that every mod must have modern day guns in it.
Gotta agree with turtle, no way they would use weapons from hundreds of years ago, be original, make something new. 437 years into the future and still using those, thats crazy silly.
EVERY mod?
gona have to agree with Turtle (except for the every mod speach)
if you do use modern day weapons you should make them novelty in-game weapons, replicas or something
one thing though turtle, if you look at the dark ages, you can see the technology was about the same at the end as it was at the beggining. i dont know this mods story so i dont know the full reasons for 400 yo weapons but there may be a very valid reason.
We are not going to be using bullets that explode on impact or anythign such as that.. that'd ruin the gameplay and kill balance among other things.
We are making the game we have planned.. we are not changing it for the fans, because if we changed it for every fan, we'd have a mess of a game. If you like the game when we release it, kudos to you, we are making an extremely high quality game for free for you guys.
Praz.
My message to the team - **** what anyone else thinks
you're not being paid for this, noone owns you, jsut make this mod exactly how you want it to be. If you want a laser cannon in it, put a laser cannon in it, if you want bows and arrows in it, put bows and friggin arrows in it.
Anyone with an ambition to enter the games industry is going to have years ahead of them to worry about : continuity, logic, pleasing the fans. Make the most of these years where you can do whatever the hell you want and not justify yourself the publishers. I think the mod looks great and wish you all the best.
and my apologies for the terrible grammer and spelling there, blame the booze! KIDS! DONT DRINK!
right on Koroshiya_Ichi, its the way it should be
who cares how accurate it is if its fun