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Release of Beta 1.0.3 of Half-Life 2: Wars. Screenshots, gameplay video, new Overrun map or_trapped, the return of the manned turret, and many fixes and improvements.

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We're proud to bring you guys version 1.0.3 of the Half-Life 2: Wars beta! 1.0.3 features a brand-new claustrophobic 2-player Overrun map called or_trapped, by our very own pandango. The Combine manned turret that has been absent since Beta v0.5 way back in 2008 has returned as well, and 1.0.3 features a whole host of other minor fixes and improvements to the game.

or_trapped or_trapped

Desura Digital Distribution

You can download the files here on ModDB: [ client EXE / client ZIP / server ZIP ]. If you aren't sure which of those to download, just download the EXE. 1.0.3 is a full install, so it would be best to remove previous installations of HL2: Wars before running the installer. You also have the option of using Desura, which we strongly recommend. While you wait for it to download, check out 1.0.3 in action here:


As always, we are looking for more level designers and 3d artists to round out the HLW team, so if you are interested get in touch. You'll be hearing from us again soon - we have big things in the works, with Beta 1.1 in the pipeline - featuring fully-playable Resistance and Combine factions in skirmish mode!

1.0.3 Full Changelog
Balance:
* Reduced Antlion Guards speed 20%

Added:
* New map or_trapped (Overrun)
* Map boundaries
* Secondary fire ability AR2 (Combine elite soldier)
* Mountable turret
* Rebel soldier (sandbox)
* Shield and heal station ability icons

Updated:
* Group type abilities like "Attack move" and "Burrow" are now applied across the whole selection, instead of just the specific unit type
* Construct ability now also serves as a repair ability
* Creation of abilities is now predicted on the client
* Better loading and scoreboard fonts
* The color of the stalker laser now uses the team color, instead of red

Removed:
* Nest Maintenance ability (replaced by construct/repair ability)

Unit navigation:
* Improved unit group goal arrival
* Fixed incorrect paths found by not considering the unit sizes correctly

Fixed:
* Being able to set the rally point of buildings you do not own
* Unable to select a player as lobby leader in case the player name contained spaces
* Player not spawned in the map when a skirmish game was started in some specific cases
* Portraits not changing when selecting a different unit while you already have an unit selected with a portrait
* "Attack move" sometimes failing due a bug in the unit ai, causing units to stop moving towards their move attack goal
* "Leave control" button in sandbox broken when cheats are not on
* Recharge time not set for the ability in the top left slot after using it
* Incorrect run animation combine soldier in case equipped with a shotgun
* Wrong font used for displaying the player names above units that are directly controlled
* Weapon not drawn of the unit when directly controlled by a player
* Move and attack sounds played for each unit in the selection, while only the first unit should do this
* No resources taken when executing the grenade ability
* Move order behaving like "Atack Move" (not ignoring enemies)
* Changes made with the attribute editor are now reset on map change (sandbox)
* Antlion guard pose parameters incorrectly initialized, resulting in incorrect animations
* Queued ability orders not being cleared in case the order was canceled.

Comments
amckern
amckern

This is a cool mod, pity i was attempting to find a 1.0.2 server yesterday, and found that they had all moved to 1.0.3 (LOL)

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Discrate
Discrate

amckern o/

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Velancious
Velancious

Awesome, you guys fixed the bugs I was noticing! Every last one too! Good work!

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BlueWolf72
BlueWolf72

Congrats

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$n!p3r
$n!p3r

too many bugs...

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Sander
Sander

Well, we have hardly beta testers. And without useful bug reports, there will be bugs.

Still, I wonder to which bugs you refer.

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Awesome_ninja
Awesome_ninja

so, are you looking for beta testers?

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Plasmatic
Plasmatic

Cool sniper, Im a troll too, may be we can troll sander together one day an take his mod down together by making people believe there are major problems with the mod with out them even trying it out :) I know how we all like to work for other mods who do the same thing as competing mods, but worse, and try to compensate for the lack of talent by trying to bring the competing mods down, right? Yeah, I know, it's cool right? trying to bring down some one else's hard work so your piece of **** might get a little bit more popular in comparison, sniper?

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Skylar15
Skylar15

No.

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Volcane
Volcane

Nope.avi

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Nebcake
Nebcake

I've been waiting for this for a while. And I'm happy.

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Skylar15
Skylar15

No servers :(

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jerry111
jerry111

downloading! looks fun.

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Kevinyock(DKC)
Kevinyock(DKC)

Here is a Suggestion to you hl2 War team.If we lost our main hq and we got a few soldiers and a few stalkers can we "rebuild" Our Hq.It will let us give a chance and fix the cpu player because they don't do anything.

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Phantomhearts
Phantomhearts

No rebels side :(

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RyderDK
RyderDK

Uhhhh... How can you play as combine?

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