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I've been working on Helios for quite some time now and I've finally gotten down to the action combat part.

Posted by jorisshh on Aug 9th, 2012

I've been working on Helios for quite some time now and I've finally gotten down to the action combat part. The system uses collision detection to define hits, combined with hit boxes on the monster, damage gets calculated. Swords have a refraction trail behind them that is generated at runtime.
When a monster is hit on the head 30% extra damage will be dealt. Also weapons can be enchanted to gain extra attributes such as knock back strength, fire strength, ice etc.

(Click the images for a larger version)

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ninjaman999 Aug 9 2012, 10:37pm says:

VERY cool indeed :3

+3 votes     reply to comment
CJ_COIMBRA Aug 10 2012, 12:01am says:

The description reminds me of Ultima Online... which is a very good thing.

+2 votes     reply to comment
RoboTyphoon Aug 10 2012, 12:36am says:

So, headshots will be ideal? I like the way this is going!

+1 vote     reply to comment
WeThePuppets Aug 10 2012, 6:12am says:

Those screenshots are looking sexy. That's quite a bit of depth-of-field blur though. Not a bad thing per se, but it stands out.

+2 votes     reply to comment
jorisshh Author
jorisshh Aug 10 2012, 6:20am replied:

I just added some DOF and Bokeh to spice up the picture, but don't worry it's adjustable ingame.

+2 votes   reply to comment
emptyDnik Aug 10 2012, 7:40am says:

i like this too :)

+2 votes     reply to comment
Buttergoose Aug 10 2012, 5:52pm says:

Looks exciting, good luck!

+2 votes     reply to comment
Kiurimaru Aug 11 2012, 1:09am says:


+2 votes     reply to comment
Drake3323 Aug 11 2012, 4:15am says:

Seems legit, I think it will survive.

+2 votes     reply to comment
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Related Games
Helios Single & Multiplayer Role Playing
Related Engines
Unity Commercial Released May 30, 2005