Post news Report RSS Half-Life: Ultimate Point (Update List #1)

New article which will show you some changes and updates...

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Half-Life: Ultimate Point (Update List #1)

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Hello. This article will show you some changes, updates and other stuff...

Where did all the old content and articles go?

We decided to completely remove all old content from the mod page. There was only one reason for this: the inconsistency with the quality of the mod. So don't ask us about this anymore.

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We changed the monster's AI a lot. So, Barney can use a healthcharger and pick up medkits... He will search healthchargers only when he is not following you.

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As a person who has been playing Half-Life since 2004, I can say that the original Barney is the most stupid HL monster. That's why we modernized him so much. We improved his intellect, and brought his number of chromosomes, if not to 46 (like a normal person has), then much closer to this value...

Limping Barney (In this state, Barney will try to find medkits and healthchargers).

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We also told to Barney that he could use his legs to kick enemies. At the next day it was impossible to stop him...

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BEFORE / AFTER

New lighting.

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New glow effect for tripmine.

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CHANGELOG (CODING):

1) Sv_cheats now working after save/restore.

2) Added StickyGibs.

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3) Pump sound of the shotgun is now ALWAYS playing after last shot.

4) Shotgun shells now eject after using shutter. // Thanks to Solokiller

5) Fixed attachment position in v_deagle.mdl.

6) Fixed attachment position in v_357.mdl.

7) Fixed attachment position in v_shotgun.mdl.

8) Egon leaves black decals on the walls.

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9) Crowbar doesn't hit air two times anymore.

10) Added secondary attack for crowbar (Like in OP4).

11) Snark's deploy animation now manages to play to the end.

12) Added "First Draw" for all weapons.

13) When player is running, a special animation will play.

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14) Added flag "permanent" for Env_fade entity.

15) Added new physics for weapons.

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16) Hand grenade can be thrown for a short distance (MOUSE2).

17) Added burst mode for MP5 (MOUSE3).

18) Corpses float in water.

19) H.E.C.U. can throw grenades back to the sender.

20) Barney now can limp.

21) Barney can use healthchargers / medkits.

22) Barney can kick enemies.

23) Some H.E.C.U. can be armed with SAW/DEAGLE/PYTHON.

24) New event 5037 (Rotates the screen).

25) New event 5038 (Shakes screen).

26) Mr.Friendly can no longer kill himself with spitting.

27) Bullquids can spit 7 bunches at once.

28) Grenades can roll on the floor.

29) Kingpin became the lord of electric balls.

30) Kingpin is able to regenerate his health.

31) Added a new system for dismembering corpses.

32) Mr.Friendly's shock wave can knock out weapons from the player.

33) Tripmines now placing with unused "place" animation.

34) Fixed fOkToSpeak function in talkmonster.cpp.

35) Houndeye now can limp.

36) Gibs now float in water.

37) Sounds of NPC's steps are now strictly dependent on the type of surface they are walking.

38) Removed CO-OP mode.

39) When you cause damage to func_breakable, some materials will fall out (wood gibs and other stuff).

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40) Mappers can set voice tones to monsters.

41) New event 5039 (Сhanges default_fov value).

============================================================================================

VK (for russians) :

Наша группа VK: vk.com/halflifeup

bandicam 2019 05 25 14 19 48 466


============================================================================================

Thanks for attention and support. We will try to release updates more often and delight you with new content. All the best.


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Post comment Comments
D3ads
D3ads - - 3,790 comments

Wow, really impressive features, amazing work guys!

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OSF_01 Author
OSF_01 - - 20 comments

Thanks.

Reply Good karma+6 votes
ArtifexArdens
ArtifexArdens - - 101 comments

The new lighting is very impressive! The rest of the features look great too, particularly the Tau cannon's effects.

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LeoJFC
LeoJFC - - 752 comments

Fascinating!

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MDPtoaster
MDPtoaster - - 111 comments

This looks really promising, can't wait to see it released.

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Blue199
Blue199 - - 6,971 comments

Great sprinting animations, I've seen them overdone and exagerated a lot of times, but here they look natural and nice!

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[_-=MTB=-_]
[_-=MTB=-_] - - 948 comments

Good job!

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neophus
neophus - - 575 comments

very good I like it !

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EXU_SKULLY
EXU_SKULLY - - 627 comments

amazing changes!

Reply Good karma Bad karma+4 votes
PredatorX
PredatorX - - 54 comments

Does sound very impressive indeed!

Reply Good karma Bad karma+2 votes
Dune_Jumper
Dune_Jumper - - 1,586 comments

This is amazing. Isn't Cry of Fear the only HL1 mod that ever had sprinting animations?

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sungjem_jamir
sungjem_jamir - - 182 comments

When is it getting released. And is it using gold source engine or steam source engine

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cambreaKer
cambreaKer - - 1,000 comments

what the hell is mr friendly doing in the 2nd gluon gun gif?

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MachoMan890
MachoMan890 - - 316 comments

Bringing the best HL more modern and better features

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Dozocom
Dozocom - - 134 comments

impressive stuff! this is starting to look like the half-life equivalent of the arcane dimensions mod for quake

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Pvt_Pirate
Pvt_Pirate - - 377 comments

it's almost like you picked up the game where valve left to create other projects.
will you do the same for blue shift and opposing force?
i think i'll play the campaign a few more times now...

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abgmuhdfarmeezulterm
abgmuhdfarmeezulterm - - 137 comments

Wow nice mod and good luck!

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Headcrack_YT
Headcrack_YT - - 11 comments

Wowwww se ve bastante prometedor! Ya han publicado alguna beta anteriormente? Y cómo me suscribo para enterarme de todas las noticias de éste MOD?

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Geekysam
Geekysam - - 178 comments

Looks amazing I would really play it.

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DaKashi
DaKashi - - 203 comments

Can't wait to play it. Everything looks amazing.

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Rob12772
Rob12772 - - 126 comments

All these features will breath new life to the game!

Nice job!

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dave_5430
dave_5430 - - 2,114 comments

So will this be merged with Brutal Half-Life at any point? Seems like a grand opportunity to not spread the community over several mods attempting the same thing.

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[_-=MTB=-_]
[_-=MTB=-_] - - 948 comments

...no

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Trav2276
Trav2276 - - 241 comments

Well said. Any merger would only serve to dilute the mod's USP.

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SweetRamona
SweetRamona - - 5,114 comments

But should they really though?

Reply Good karma Bad karma+3 votes
Foxtrop
Foxtrop - - 1,007 comments

Supper cool

Reply Good karma Bad karma+2 votes
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