Post news Report RSS GYFCT Vol. I - Patching Up

Patch note about all the fixes made for the Volume I.

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Hello from One Man Army Studios


We wanted to inform everyone who played or wants to play GYFCT that we've made lots of fixes and changes to make the player experience better. So if you're playing with Patch 1 or without it, you're playing an outdated version.

New updated version of the mod has replaced the original download file for the mod so you don't have to download a lot of files just to play the mod properly.

We also wanted to thank everyone for the positive and not so positive feedback, only with your help we can make our mod better.

And as a compensation for the issues that some experienced we added a new bonus map for you to play - Chinatown Arena, it is an endless survival mode where you can buy weapons, upgrade your powers and just to have fun as long as you want.

moddb logo


Fixes and changes:
- Leftover keys unbinded
- Fov slider added
- Fixed usable func_rotating
- Added GYFCT.exe to quickly launch the game
- Fixed a bug where you could use buttons through walls
- Fixed lots of crashes
- Added Borderless mode
- Now you can have up to 5 autosaves
- Looping sounds fixed
- Spotlight sprites fixed
- Fixed getting stuck on Alt+Tab in Fullscreen
- C1M1 - Added more hints
- C1M3 - Chain Sequence is fixed, missing textures fixed, sewer jumppad replaced by a ladder, water fixed
- C1M4A - No more softlock, visible nodraws removed, fixed one weird save
- C1M4B - Cannot pickup weapons through walls on a bad path, added hints, HUE-1 dialogs fixed
- C1M5A - Visible dev texture removed
- C2M1A - Added quest log, removed visible nodraws, some clipping
- C2M1B - Added quest log
- C2M2 - Jumppad in the water valve room moved above the water
- C2M3 - Visible nodraws removed, edited fire puzzle, can't stand on rails anymore
- C2M4A - Removed secret skip because it was... too obvious, radio now disappears after Cutscene, added quest log, zombies now don't stack
- C2M4C - Injured guy quest now fails on his death, no more save on being detected, can't unlock Quiz while detected, one soft lock fixed, quiz change level thing fixed, autosave added on saving Injured guy and cows
- C2M4E - Full health restore if you got there after completing the Quiz (since you don't get to see the stash)
- C2M5 - Weird geometry bug fixed, bus detail sprite removed, cutscene fov fixed

whatever


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