Well, that's the first Friday news after about two weeks of only mini-updates.
So I hope you enjoy this one...
Over the last time, I created a bunch of vegetation, but they were only static models, and not real overgrowth. This means they didn't swing with their leaves, and I couldn't just paint them on the map. But now, I sorted out how they work. Here are they:
More images can be found in the gallery
The most interesting thing on earth:
Our tunnel system:
As you may know, our first map will have a underground system, which the BF2 engine doesn't support. So, how are we going to handle it? Here is the explanation, in one picture:
Still needs a bit of fine-tuning. Maybe more on this one next week.
See you next week: