Post news Report RSS Free-roaming combat, Beasts in-game and more!

Big news this week: The Beasts side is now in-game, music is starting to go in, and the UI is taking shape now with graphics, sounds and structure. Best of all, is that we now have mass-player, free-range combat.

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That’s right, there have been some big changes to Rooks Keep! The beasts set has been implemented in-game, the UIs are starting to look wicked and music is starting to go in, but the biggest change of all has been to the combat.
The combat system has been given a total overhaul so instead of having limited movement in 1vs1 combat, players will now be able to roam freely around the arena in third person and engage any number of enemies. This opens up lots of crazy new game possibilities including mass battles against many other players and bots, invasion game types and large team battle. BlackEagle is busy right now working on realizing these new gametype possibilities.

With this, player controlled combat is now the primary focus of Rooks Keep, putting chess into the backseat. If you can’t imagine how the game works, to try to give you a general idea of what exactly Rooks Keep is; basically, Rooks Keep is a bit like Unreal Tournament with swords!
Also not minor is that the Beasts have been added. This means there are now 12 characters in-game to engage in various flavors of brutal asymmetric combat.

Check out the RS blog here for all the details and pictures:
Runestorm.com

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faulk
faulk - - 754 comments

So, this game isn't even chess anymore? Is there at least a chess mode somewhere. :-)

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RuneStorm Author
RuneStorm - - 75 comments

@industrialpolygons
Yes, all previous work is still in the game; Chess, Combat-Chess. We've just improved the fighting system, so we decided to expand it :)

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