This is the source code for the game that you can use as a guide to create your own mods.
Rooks Keep is a PC based, fantasy melee deathmatch/arena game. Best described as "UT with swords", players will battle it out in a selection of game-modes, across a variery of maps.
Primary to Rooks Keep is the 3rd-person combat system involving quick and slow attacks, blocking, parrying, dodging and a selection of upgradeable skills. Each character also features their own unique skill. In addition, a basic character skill system allows asymetric fights, eg: The Rook is more powerful than the Pawn. Players can use skill points to either use a more powerful piece or upgrade their current one.
Rooks Keep features a selection of game-modes, from free-for-all and team based modes, to Chess variations:
-Factions & Theme:
Rooks Keep currently features two unique factions; the forces of the Kingdom and the beasts of Darkspawn. The game is set in a varierty of detailed fantasy environments, featuring maps for both deathmatch and Chess modes. Players will get control of six character per side, based on traditional Chess pieces (Pawn, Rook, Queen, etc) and each uniquely animated and ready to commit hideous acts of carnage.
Rooks Keep also features an extensive blood and gore system for particularly messy battles.
-Multiplayer & AI:
Singleplayer, Online and LAN is supported for all game-types, where up to 32? players can fight it out in all the non-Chess modes. AI bots can be added to all deathmatch game-modes and there is even a slightly functional Chess AI! Alternatively, players can simply play on the same computer in the traditional Chess mode.
Rooks Keep is running on Epic Games™ excellent Unreal® Development Kit™ which allows us to create great looking environments and pieces.
We will be revealing more information and features as the project evolves, so stay tuned.
Highest Rated (2 agree) 10/10
All features work as advertised, and there's a lots of awesome features that's missing in other AAA titles, like mod support, LAN, and even gamepad support.
That and it's extremely fun.
Jun 19 2013, 11:40am by hideinlight
It is an old and not-exactly-the-most-expensive car, which could be a lot of the reason for that, but still...
14hours 59mins ago by darkcarnivour
Trying out a demo bike from a shop today. I'm a bit paranoid about it though because the model they provide costs more than the car.
15hours 1min ago by darkcarnivour
@apoisonedgift How did you find out! ...and anyway, he's not angry, he just has hammers for hands.
Sep 21 2014, 12:04pm by darkcarnivour
Came down to a bunch of number tweaks that made the enemy much more aggressive and the player's cutlery a bit sharper. Also some polish
Sep 21 2014, 11:15am by darkcarnivour
Been a productive weekend. Made some real progress against the "it just doesn't feel how it should" problem on the big prototype.
Sep 21 2014, 11:12am by darkcarnivour
Sep 21 2014, 11:07am by darkcarnivour
@WelshPixie Maybe: "Try this one weird trick to make the human population smarter..."
Sep 21 2014, 11:04am by darkcarnivour
Awesome fun mountain biking this morning, perfect weather. I did 40km on my old clunker with a route through all the most fun obstacles.
Sep 21 2014, 8:46am by darkcarnivour
@FrydaWolff Ah, indeed :\ These new DT 880's I got make long sessions so much better then before for, me at least.
Sep 21 2014, 2:46am by arnrichert
Unfortunately, I wasn't fighting Ninjas, or saving an old lady from a bus. It was a wonky tree-stump that got me, + 1 for stupidity.
Sep 20 2014, 4:54am by loganrichert