Post news Report RSS Engineer update - Bone that animation

Engineer is the first class being introduced in the game. As he will be the heart and soul of economy of this TF2 RTS.

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Engineer is the obvious replacement of SCV in the game. He will be the primary unit a player starts with (and the only unit that you wont be able to train at the barracks). Engineers will be built at base. Once base is lost you wont be able to make any more engineers and... hush! hush! less about the different game modes, more about the engineer right now:

Engineer will be able to gather resources as well as repair mechanical structures. Since all units in Fortress Craft will be biological (no space crafts or robots) so, engineer wont be any good at keeping your units alive. Instead they will be making structures and providing resource for the troops. Currently there is no plan for "teleporters" but there will be sentries.

Right now the model of engineer is almost done. For animation first time I am using bone animations (no experience before in that). so, as you can expect the animation is not as fluid as a real human being. But going to do it again and again and fill the in between frames till its done right.

Engineer animation

Engineer will have fixed weapon: Wrench only. So, as a fighter he will be melee class. His attack will be though more powerful than standard SCV. In my mind his attack > spy attack. So, he will be a powerful foe for them when going melee vs melee.

Starcraft engine supports multiple animations for characters like what they do when they stand (for that I will be doing animation of engineer pounding wrench in his other hand in wait), walk, gather resource etc. So, lots of stuff to do. Next time we meet, how about we show an in-game video demonstration; eh?

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Paxton
Paxton - - 394 comments

So he's going to be an average pace melee oriented construction unit? Is he going to be fairly...fragile?

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HungerSTGF
HungerSTGF - - 77 comments

Interesting, but it would be cool if there were Attack Engineers for sentries and close-range shotgun action, and the resource engineers who just have the wrench and gather resources.

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karar Author
karar - - 14 comments

its not a FPS anymore.. so not all units are made equal in use. His advantage will be that it will be a cheap unit. But not for fighting. But not too weak not to defend it self in close range.

plus with ability to setup as many sentries (not just one). that will make him useful on front lines even if a player prefers. But sentries are gonna cost a bit high.. to avoid sentry spam.

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HungerSTGF
HungerSTGF - - 77 comments

So does that mean the upgrading aspect of sentries will be completely removed for the expensive straight-to-level-3 sentry option?

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Theon
Theon - - 713 comments

You know what would be interesting?
A RTS with CTF-mode! :D

I like your concept so far, but it seems it won't be much different from your usual RTS (which isn't necessarily "bad" in any way); I'd be much more interested in this if you managed to pull off something innovative and unique ;]

Keep up the good work!

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karar Author
karar - - 14 comments

oh game modes are a different topic.. but be sure.. we got plenty of them planned ;)

not just vanilla RTS stuff :D

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Theon
Theon - - 713 comments

:D

I'll be watching this!

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