The Enforcement mod has come from NOTHING to actually starting to look more and more like SOMETHING. As the Mod Founder and Global Team Leader, I have taken into consideration every single flame, comment, suggestion and idea from any member that has submited one or all of those.
We are almost done with weapon modeling, our next steps are:
*Skinning The Models/Props/NPC's/Etc. (We need skinners!)
*More and more coding
*More Player/NPC/Prop Modeling
*We now have many Level Designers to work all in sync with one another.
All Our Weapon Models So Far:
All Done By Vince, Our Wonderful/Talented Modeler who is feeling lonley without any other modelers to work with him :confused: .
Second Attempt (Noir Style Level Design)
Maybe a little better presentation than our last front page news post? lol :lol:
Agree that posting unskinned models is a pain. I usually meet alot of modellers that are lazy :P not wanting to at least unwrap there models :P
I hope your modeller is not one of those, and at least unwraps his stuff or no texture artist out there will love him :P (and it will be hard finding guys that will texture it...)
Texturing is the most intense thing, hence all these unskinned models popping up :P
Btw, whats the polycount on those guns? They look insanely high-poly??
They do look very good imo ( the models ), and i do suggest posting skinned models in the future :) (it increases your exposure and chance of getting more help)...
If i may, i would also suggest changing the newspost text. It still doesnt come off as very "organised" if you know what i meen. I'd say be more self-secured and less "defensive" (referring to flames etc).
Hope this advice helps and GL with the mod, the models look great so far! :D
Why exactly is this news being posted again?, I find nothing interesting in it whatsoever for double news posting..