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Stealth is a very important gameplay aspect in Dreamscape: Pin Point Blank, and unfortunately we've never had the chance to put any effort into this feature, until now. First, some background on Dreamscape's stealth system; Stealth is represented on the HUD as a pointer on an arched line.

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Stealth is a very important gameplay aspect in Dreamscape: Pin Point Blank, and unfortunately we've never had the chance to put any effort into this feature, until now.

First, some background on Dreamscape's stealth system; Stealth is represented on the HUD as a pointer on an arched line. The calculation of a player's stealth involves a complex function of the lighting on the player and his current camouflage state. Your stealth level directly affects the state of the enemy.

Today, I will introduce the camouflage system. Virgil, the main character, is an unusual person. He is unlike you and me. This means that he has special camouflaging capabilities. He has a special suit that can dynamically change according to his environment. This conceals him from his enemies. There are restrictions, however, on the usage of the camouflage system, but I won't go into them now. Anyways, here's a few pics:

Stealth gameplay - Camo Camo sneaking

NOTE: Some of you may think that this is a blatant ripoff of Metal Gear Solid 3's stealth system. And yes, yes it is. :P

Vote for Dreamscape! :)

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Sallycin
Sallycin - - 635 comments

Looks great guys, just voted for you :)

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Capital88
Capital88 - - 324 comments

This is probably one of the cooler mods for HL2 I've seen. I'm not a fan of the Source Engine at all, so seeing you guys bend its limitations to your will is very inspiring!

Very cool!

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AnonymousX
AnonymousX - - 25 comments

Wow I really love this stealth feature ! Keep it coming :)

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lillbrorsan
lillbrorsan - - 754 comments

me like :D

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::idiot::
::idiot:: - - 361 comments

hunh! virgil is a superhero??? :o

Anyway, great work guys.

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TKAzA
TKAzA - - 3,154 comments

try placing the camera closer to the floor the texture looks unnaturally high res, the closer the camera to the texture the better the blend you will get.

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