Development log #8 for Exoplanet: First Contact features a lot of visual improvements for some of the old systems and also gives you another glimpse at the powerful crafting system of the game.
Posted by false3d on May 10th, 2013
Our development log for Exoplanet: First Contact #8 features a lot of visual improvements for some of the old systems and also gives you another glimpse at the powerful crafting system of the game.
We are using a new ingame item to demonstrate the options for basic crafting mechanics and we hope that our community will understand the potential of this solution.
We feel that this a bit more “survival-like” way of creating and combination useful things suits better for our Frontier planet setting than lots of shops, vendors and random loot generation.
For the background music in this episode we took one of the new ambient tracks composed by Simon for even more desolate places than canyons around the Outpost 74.
Right now you can help us greatly in promotion of our game by voting for Alersteam on IndiesCrashE3 site. The top 10 nominees will get a free pass to E3 2013!
If you like our game vote for it on Greenlight:
You also can support the development directly and get access to the playable alpha and all updates including final game when it will be released.
Thanks a lot for your interest and support!