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It’s almost end of the January and you surely wonder what is the development state of the unofficial Chaser missionpack Freedom for Mars. The work of course continues but for the given moment not so intensively as in the past. Mainly due to the lack of free time but also certain unexpected complications have occured. But that doesn’s mean that the developement stagnates.

Posted by Najlvin on Jan 26th, 2014

It’s almost end of the January and you surely wonder what is the development state of the unofficial Chaser missionpack Freedom for Mars. The work of course continues but for the given moment not so intensively as in the past. Mainly due to the lack of free time but also certain unexpected complications have occured. But that doesn’s mean that the developement stagnates.

As you already know Freedom for Mars will be as close to the original game as possible both gameplay and audiovisuals. I try hard to achieve it by maximum usage of all available data the game contains. For instance textures, sounds, models, weapons and so on. Despite all the resources sometimes I can’t work without my own created content. Besides the new sound effects you can look forward to some new textures, for example. I would like to note that it won’t be hight definition textures – it’s not purpose of this missionpack. All the new files have to fit naturaly to the rest of the game in order the whole missionpack creates consistent impression.

It is possible to look at the small sample of the new textures on following screenshots. There is brick wall, metal door or decoration such as carpet on the command center floor. You can also see my effort to experiment with different usage of decals. Decals can be used to easily variate the maps by floor defects or crumbled walls. In my point of view these effets are quite good though not perfect due to the limits of game engine.



At the end I would like to ask you for your opinion. What are your expectations about Freedom for Mars? What would you like to see? Your answers, themes and ideas can still be realized to some extent. You have a unique possibility to influence the development. Naturaly I can’t promise your ideas will be realized but all your suggestions are always the strong source of inspiration and motivate me to constantly improve every single component of the whole project.

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***Geroj***
***Geroj*** Jan 27 2014, 7:23am says:

Ja neviem co mam ocakavat pretoze neviem co dokazes s tou hrou urobit, ale zatial to vyzera ze sa da modit poriadne a prerabas ju od podlahy
Len tak dalej!

+1 vote     reply to comment
Najlvin
Najlvin Jan 29 2014, 6:06am replied:

No zas tak zasadni zmeny necekej. Hlavnim cilem je vytvorit neco jako neoficialni datadisk s novou misi, ktery se bude se zakladni hrou vicemene shodovat, co se tyce vizualniho zpracovani. Nejaka razantni promeny zkratka nejsou v myxh silach. A tech par novych textur, zvuku a podobne jsou spise jen drobnosti pro zpestreni. Takze cekej hlavne nove dobrodruzstvi ve stejnem provedeni i duchu jako je ve zbytku hry :-)

+1 vote     reply to comment
Argoon
Argoon Jan 27 2014, 12:23pm says:

I never thought i would see a mod for this game, nice work so far, about suggestions i can't really give them because i played this game so long ago that i really don't remember what you could improve. But know that i will follow this now.

+3 votes     reply to comment
Najlvin
Najlvin Jan 29 2014, 6:16am replied:

Chaser is a best game for me. I like to create a new mission for him. Several levels is here in "Addons" for download. But Chaser deserves something more...

+1 vote     reply to comment
TKAzA
TKAzA Jan 28 2014, 8:19pm says:

The chaser was fun, great to see mods for it, is the toolkit any good?

+1 vote     reply to comment
Najlvin
Najlvin Jan 29 2014, 5:57am replied:

It depends on what you plan to create. Creating new levels and missions is without problems: Youtube.com

But, for example, export the new models to the game is not yet possible...

+1 vote     reply to comment
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