It’s almost end of the January and you surely wonder what is the development state of the unofficial Chaser missionpack Freedom for Mars. The work of course continues but for the given moment not so intensively as in the past. Mainly due to the lack of free time but also certain unexpected complications have occured. But that doesn’s mean that the developement stagnates.
As you already know Freedom for Mars will be as close to the original game as possible both gameplay and audiovisuals. I try hard to achieve it by maximum usage of all available data the game contains. For instance textures, sounds, models, weapons and so on. Despite all the resources sometimes I can’t work without my own created content. Besides the new sound effects you can look forward to some new textures, for example. I would like to note that it won’t be hight definition textures – it’s not purpose of this missionpack. All the new files have to fit naturaly to the rest of the game in order the whole missionpack creates consistent impression.
It is possible to look at the small sample of the new textures on following screenshots. There is brick wall, metal door or decoration such as carpet on the command center floor. You can also see my effort to experiment with different usage of decals. Decals can be used to easily variate the maps by floor defects or crumbled walls. In my point of view these effets are quite good though not perfect due to the limits of game engine.
At the end I would like to ask you for your opinion. What are your expectations about Freedom for Mars? What would you like to see? Your answers, themes and ideas can still be realized to some extent. You have a unique possibility to influence the development. Naturaly I can’t promise your ideas will be realized but all your suggestions are always the strong source of inspiration and motivate me to constantly improve every single component of the whole project.