Good day! For this week's progress report we would like to share our Spec-Sheet, which includes a description which is better in line with what we envision our game Desabys to be like. As well as our socials and some other information.
We also developed some concept art for areas we are going to have in our game (these will probably look somewhat different in the end result).
The very first area is of a sewer like place, the river Accius falls into leads here, or some place similar.
After completing the tutorial, the player enters a room that functions as a hub, it will lead into other rooms and areas of Desabys.
Lastly, there is the flower room, it features rays of light that keep a flower alive and mostly well, considering its circumstances.