Post news Report RSS Debugging asynchronous code

​Working on asynchronous movement is tougher than I think about.

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The smart grid which stores position and type of module in the cell helps a lot but cannot handle all moment of movement.
Modules store their position in the grid after stopping movement.

But this behavior made some bugs - when two modules near each other moves fast and grid do not distinguish them by position or unable to check them in the frame - they move and stack in one cell.

I think about semaphores in each cell in the column as in OpenTTD - yellow warning - in next cell module moves, red - in next cell module stops, green - no module in next cell.

Wonder how it implemented in treasures of Montezuma

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