Report article RSS Feed Damned Nation: First Game-play Trailer

This is our first showing of Damned Nations game-play and a few of its features.

Posted by TLCindie on Jun 7th, 2013

This video was created using only a small section of the prologue.
We will start up the KickStarter Campaign tomorrow.

The KickStarter Campaign will give you the chance to be a walker in the game or even an epic boss
and allot more cool things will be up for grabs.


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BigEzii Jun 7 2013, 10:08pm says:

excellent concept and design. the full interface of the menu is a nice touch along with the physics of the character. well worth the time playing

+2 votes     reply to comment
Dieger Jun 7 2013, 10:33pm says:

misspelled hordes in the video XD

+3 votes     reply to comment
TLCindie Author
TLCindie Jun 8 2013, 3:44am replied:

Thanks will get that fixed

+2 votes   reply to comment
tukerb117 Jun 8 2013, 3:39am says:

gotta love those basic loops from garage band XD

+3 votes     reply to comment
TLCindie Author
TLCindie Jun 8 2013, 4:21am replied:

The garage band loops will be going as Six5Music has joined the team to create the soundtrack

+2 votes   reply to comment
Chickenshot Jun 8 2013, 4:40am says:

looks very good.

are there any scavenging, barricading or player statuses like hunger, thirst, rest?

+2 votes     reply to comment
TLCindie Author
TLCindie Jun 8 2013, 5:23am replied:

There will be in fortify mode but not in the campaign

+2 votes   reply to comment
Mattsjo Jun 8 2013, 6:50am says:

Does look pretty sweet. Can't wait to see how the stealth elements turn out!

+2 votes     reply to comment
The.Mr.Zip Jun 8 2013, 8:16am says:

hi :D I love your mod i just have idea. Can you make that zombies die when you shoot them in the head. That they can grab on you and you need to throw them off you but when they bite you, You can get infected and that you can get inside buildings? My small idea :)

+2 votes     reply to comment
TLCindie Author
TLCindie Jun 8 2013, 8:54am replied:

The head shot system is already up and running with the location based damage system.

As for you other ideas i will take them into high consideration.

+2 votes   reply to comment
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