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"Cubic Chunks: Infinite height, Elimination of X-ray, and more". UPDATE: 1600+ supporters on MCForums - Pre-Alpha mod in the works!

Posted by B7Biscuit on Apr 28th, 2013

You can see the original suggestion and give support on!

For those unfamiliar with the concept, this would mean:

  • An over-all reduction in lag.
  • Possibility for infinite world height and depth.
  • "Severe crippling" of X-Ray hacks in multiplayer (ONLY in multiplayer)
  • Reduction of overhead on both client and server.
  • Increased maximum size of redstone projects.
  • The possibility of three-dimensional biomes.
  • Potential for much larger and more realistic terrain.

UPDATE (08/21/2013): The Cubic Chunks suggestion is still gaining a lot of support and is currently at 1600+ supporters! But even so, it's still pretty unclear if Mojang has any intention of working on it yet.In the meantime, MCForums member Barteks2x is working on a revival of the original Cubic Chunks mod. His current version is very buggy and unavailable to the public, but looks promising:

If you want to keep updated with the suggestion your best bet is to keep up with the original post on But I'll try to keep this article updated with anymore big news ^_^

Some pics taken from the old Cubic Chunks Mod:

Post comment Comments
truenightmare Apr 28 2013, 6:23pm says:

that looks epic, but my pc still wouldn't be-able to run it :(

+9 votes     reply to comment
B7Biscuit Author
B7Biscuit Apr 28 2013, 7:10pm replied:

Well, the whole point of cubic chunks is to *reduce laginess. So if you're having trouble with performance now, this might actually help to clear it up a bit :)

+15 votes   reply to comment
Technodude010 Apr 29 2013, 1:54pm replied:

I actually it just might, cause I lagg because everytime I start It loads the whole chunk (above and underground)so it takes more time. But with this the underground would only start loading when you are nearing it, I love the idea!

+5 votes     reply to comment
Maxen1416 Apr 28 2013, 6:31pm says:

time to build some skyscrapers

+9 votes     reply to comment
Seaal Apr 28 2013, 6:33pm says:

Fricken Awesome!!!!

+8 votes     reply to comment
azianinvazn Apr 28 2013, 6:37pm says:

I'm just wondering why this hasn't already been implemented.

+10 votes     reply to comment
neronix17 Apr 28 2013, 6:42pm replied:

Because it takes Jeb months to add a couple of new blocks with features seen in mods over a year old, imagine how long it would take him to re-code the generation to accommodate this?

+1 vote     reply to comment
AudioGhostX Apr 28 2013, 6:57pm replied:

They are really lazy developers, they should hire more people, or work harder.

0 votes     reply to comment
neronix17 Apr 28 2013, 7:08pm replied:

I completely agree, but too many people are too busy performing ******** on Notch and Jeb to even notice. Probably the reason someone down voted you really, blindly defending them.

+1 vote     reply to comment
Guiboune Apr 28 2013, 8:15pm replied:

hmm honestly guys you seem to have no idea the work it takes to develop a game. The team currently behind minecraft have meetings, they fix bugs (which the mod creators do not do), they communicate with the community to know what needs changing, they are updating the entire engine, etc.
stop hating on what you don't seem to know ;)

+9 votes     reply to comment
Myhijim Apr 28 2013, 11:18pm replied:

Apart from the fact it is well known.....

1. They have meetings, wow....
2. Fixing bugs, mod creators do this alot, I am in contact with MANY mod developers
3. They communicate with the community - Mod developers do this more.
4. No they aren't, this is probably the first BIG change to the engine in a while.

Stop pretending to know what you don't know ;)

That said, I have allot of respect for those at Mojang as they did work hard to release it in the first place, but production is obviously slowing down and sooner than later the project will eventually come to a halt.

+6 votes     reply to comment
-=Zombine3D=- May 1 2013, 4:35pm replied:

@neronix17 ; this, this and this. People, you overrate minecraft a lot. the community is stagnent. we need chlorine!

+2 votes     reply to comment
Mr.Nuke Apr 28 2013, 9:17pm replied:

Just because its in a mod, doesn't mean everyone wants it to be vanilla, think of it like adding those machine gun mods.

+2 votes     reply to comment
neronix17 Apr 28 2013, 11:31pm replied:

@Guiboune I am developing a game myself and have been for a year or so now, I know how much goes into making a game so don't even begin to think you know anything about how much I know. And hating? What the hell are you talking about? I've put well over a couple hundred hours into Minecraft! Both modding and playing. I've supported the game since one of the earliest versions and continue to do so, I just know the moment the slightest amount of criticism is shown the community blindly jumps in to defend them for the sake of doing so without making any valid points against the argument.

Mod creators that are actually any good tend to fix bugs as long as it isn't a vanilla bug, unless the mod is specifically made to do so (I think making double doors work correctly was one I used very often before it became vanilla).

@Mr.Nuke Really comparing two completely different things there, the poll on the forum post for cubic chunks clearly shows a lot more people for it than against it and reading the comments you will see that the people who don't want it only don't because of certain reasons which show they clearly don't understand specific aspects of the change.

Comparing a good change to base world generation to adding balance breaking weapons (which you wouldn't be able to throw together like other vanilla items) is a very stupid argument to make. There is little to no reason not to have cubic chunks, it could potentially increase performance for many and make massive builds a reality for anyone who wants to. The only reason I can see for Mojang to not want to do it is that they can't be bothered.

+11 votes     reply to comment
Myhijim Apr 28 2013, 11:34pm replied:

Amen. It would make me want to play again.

+3 votes     reply to comment
Mexicouger Apr 29 2013, 11:01am replied:

I agree with you, and would like to throw in an argument towards the person who stated that it takes them a couple of months to add in a couple of blocks: Adding ANY new feature into a game as big as minecraft could throw off the levy of the game for various areas in it. Say they were to add a new teir of blocks, MUCH thought would need to go into it. Would it be hard to program in? Most likely not to an experienced developer such as Jeb. The reason things take so much time is because there needs to be a balance to everything in a video game if players will enjoy it. What fun would Minecraft be if there was a block that was easy to get and instantly gave you diamond? It would probably lose it's appeal and cause people to lose interest in the game because there is no satisfaction after it.

Summary: Thought process is the factor for adding new features.

+2 votes     reply to comment
Guest Oct 5 2013, 7:39pm replied:

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Guest Apr 29 2013, 10:27am replied:

yes your right neronix, what I meant to say is that the same amount of outreach work goes into adding mod added blocks as adding the machine gun mod

+2 votes     reply to comment
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JardelHolub99 Apr 28 2013, 8:03pm says:

The possibility of three-dimensional biomes????

+5 votes     reply to comment
B7Biscuit Author
B7Biscuit Apr 29 2013, 2:12am replied:

Right now, if you're in a taiga biome, then no matter how high up or how far down you go, you'll remain to be in a taiga biome. With cubic chunks, it would be possible to sort-of 'stack' biomes; so that once you go up high enough or down far enough you would exit the current biome and enter another.

In other words, it means that biome transitions could be made not only horizontally but also vertically. The OP of the original thread on MC Forums has made a second post regarding some possible underground biomes if cubic chunks were to be implemented:
Though none of this is required by CC, just possible ;)

+5 votes   reply to comment
Technodude010 Apr 29 2013, 2:00pm replied:

I cant see how a jungle above a taiga can be pretty, but that's not exactly the case, is it? I imagine a hills biome, then high mountains and to finish a snowy biome (snow on mountain tops), or, maybe a taiga on top of a snowy desert, or, the extreme extreme extreme hills mountains whatever you see on that 3rd screenshot

+3 votes     reply to comment
B7Biscuit Author
B7Biscuit Apr 29 2013, 6:15pm replied:

The idea with 3D biomes isn't literally to "stack" currently existing biomes upon eachother to create larger ones - I guess you can chalk that up to poor word choice on my part ^_^ It's more about the ability to have new underground and sky biomes that are separate from the biomes directly above/below them on the surface.

+2 votes   reply to comment
BluishGreenPro Apr 28 2013, 8:35pm says:

I'm not going to begin to pretend what this would involve on a technical level, but I'd love for some more verticallity in Minecraft! Let's hope they make this happen!

+4 votes     reply to comment
TeH_n00b_GaMeR Apr 28 2013, 9:19pm says:

yes please

+4 votes     reply to comment
JasonTGamer Apr 29 2013, 4:27pm says:

This seems like a great idea! One question- since Biomes will be vertical, doesn't that mean there will be an "Underground" biome? Or something like that? "Sky Biome" as in up where blocks don't spawn? I'm confusing myself here. Either way, I want to see this happen!!

+2 votes     reply to comment
B7Biscuit Author
B7Biscuit Apr 29 2013, 5:43pm replied:

Hmm... Well, I don't think I could give a better answer than to just link to this: - which is a separate post discussing what underground biomes could be like with CC.

To summarize: yes, having three-dimensional biomes would allow for underground biomes and sky biomes. You could even take it so far as to have The End and The Nether generate within the overworld itself; though that's not necessary, just possible :)

+2 votes   reply to comment
Jeffman12 Apr 29 2013, 9:35pm says:

Exciting news, thanks for posting it.

+3 votes     reply to comment
Guest Aug 19 2013, 1:22pm says:

I know it's proof of concept but how it is?
Is it usable? do you plan to make it usable?
How many bugs do you have? Can we help?

+2 votes     reply to comment
B7Biscuit Author
B7Biscuit Aug 21 2013, 12:38am replied:

The only usable version of Cubic Chunks was a buggy test version made by Robinton: , for MC 1.0.0. There are more current versions in the making, but so far those are only pre-alpha versions which are quite buggy and unavailable for public download.

However, the idea isn't to make a CC mod, but to get the idea out to Mojang; in hopes that they'll consider implementing it to vanilla. And we can help by showing Mojang that there are a lot of people supporting this idea.

But try not to badger them, just help to spread the word. More supporters means a greater chance of seeing Cubic Chunks in a future version of Minecraft :D

+2 votes   reply to comment
Guest Sep 25 2013, 3:46pm says:

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B7Biscuit Author
B7Biscuit Sep 28 2013, 1:49pm replied:

That first question is perfect: "why would mojang want to implement a mod into the game when it would cause hundreds of hours of painstaking headaches to get it to work properly with the games current mechanics..."

I think the best answer I can give is just to say that, it isn't about content. Cubic Chunks is the idea that chunk handling could be smoother, that the number of blocks that have to be loaded at any given time can be significantly reduced, and that the amount of information that has to be processed just for the game to run can also be cut down- meaning better performance and greater possibilities.

It's an optimization to the game at its base. The higher/deeper world, 3D biomes and terrain changes are all just side-features, and meant to be optional at that.

Another thing is that, for all the content that has come from mods, none of it has ever just been copied over. Mojang always re-does it their own way, and if they do choose to implement Cubic Chunks, they'll do the way they think best. There's actually a pretty good and surprisingly relevant example of this: (see the shoutout at the bottom)
It would seem that when Mojang converted from McRegions chunk-handling to Anvil, they based some of their changes off Robinton's mods - or maybe Robinton even helped :D

In conclusion, we as the community can only show our support for the ideas we're interested in, and Mojang, as they always have, will do their best to improve the game however they can.

+1 vote   reply to comment
B7Biscuit Author
B7Biscuit Sep 28 2013, 1:52pm replied:

Also, sorry for being so late to reply. I don't check this page as frequently as I did when it was new ^_^

+1 vote   reply to comment
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