Report article RSS Feed Coop Doom 3 Mod Last Man Standing 3.5 Release!

Since the release of 3.0 the community kept growing and showed incredible support so we felt that we wanted to give something extra to show our thanks and well here it finally is, Last Man Standing Co-op 3.5! The reason for the 3.5 release is so that we can have a public test for the improvements made

Posted by calimer on Nov 5th, 2007

Since the release of 3.0 the community kept growing and showed incredible support so we felt that we wanted to give something extra to show our thanks and well here it finally is, Last Man Standing Co-op 3.5! The reason for the 3.5 release is so that we can have a public test for the improvements made for 4.0 For the complete list of bug fixes and features go to our Tech Support Forum

Infrared Ingame Classic Doom Coop In Action

To grab this release please Download Here Note - Unfortunately this release is Windows and Linux only. If you are interested in helping make it mac compatible please contact us!

We would love for you to share any exciting/fun/thrilling/etc experiences that you have in 3.5 or had in previous releases. Please share your stories here.

As a note there are many more exciting things to come after this release. There is a map pack on its way and also we are planning on releasing the LMS soundtrack. In addition there is a possible major development on the way that we will post about hopefully soon.

Also for any fans of the free game design tool Platinum Arts Sandbox check out Kids.PlatinumArts.Net because a new release is out featuring models that can be easily be dropped into maps.

Don't forget that LMS provides Classic Doom For Doom 3 Coop! Please support the great Classic Doom for Doom 3 Team over at Cdoom.d3files.com

Take care and thanks for your interest in our mod! There are a lot of exciting things to come so check back often!!
-calimer
Lms.d3files.com

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calimer
calimer Nov 7 2007, 12:45pm says:

Thanks everyone for the nice comments! To BHenderson, we transfered EVERYTHING over. It should really be as much of a justice to your mod as can be. We certainly worked our hindquarters off to make sure we got all of your stuff working. I think the only thing we couldn't get in for some reason was the Cdoom player model. Did that ever get used in Cdoom? I think there was some problem with the head or something. Take care.
-calimer

+1 vote     reply to comment
Chunky
Chunky Nov 5 2007, 2:57pm says:
Quote:
Here is a list of the main features:
* Compatible with the Doom 3 1.3.1 Patch and Doom 3 Steam Version
* Faster Map Loading Speeds and over 70 maps tuned for Coop play!
* A huge list of bug fixes
* New LMS theme song!!! Also check the lyrics out in the Doc folder, they rock!
* All of the zombies will now ragdoll
* Lots of SP Coop tweaks including improved spawn points, starting map weapons, and lag tweaks!
* Nine new maps are added from TA_Alucard that are prefixed with TS which stands for Training Simulation. Check them out and let us know what you think!
* Old LMS favorite Prog_Doomship is back with many fixes!
* Prog_Sewer and KF_Arena have received numerous updates thanks to The_Master!
* Colors on players nametags now reflect armor amount.
* Fortcomp has received some tweaking!
* Many various map tweaks and fixes

+1 vote     reply to comment
DESTROYER
DESTROYER Nov 5 2007, 6:45pm says:

What's going to be new in 4.0?

+1 vote     reply to comment
l0k0
l0k0 Nov 6 2007, 6:55pm says:

This mod, and the Reca|| to He|| mod are why D3 stays on my hard drive. Good luck with upcoming 4.0 release, I think it's a good idea to let the public test it first.

+1 vote     reply to comment
BHenderson
BHenderson Nov 7 2007, 10:24am says:

Does the CDoom coop experience provide the player with the weapon balance/custom models that CDoom had, or is it just vanilla Doom3 set in the CDoom levels?

+1 vote     reply to comment
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