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The CMP Game Group today announced that they are now accepting applicants for the 2006 Independent Games Festival. Call for Submissions Open, Mod Categories Revealed We're pleased to announce that the 2006 Independent Games Festival is now open for submissions - please feel free to submit your

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The CMP Game Group today announced that they are now accepting applicants for the 2006 Independent Games Festival.

[08.01.05] Call for Submissions Open, Mod Categories Revealed

We're pleased to announce that the 2006 Independent Games Festival is now open for submissions - please feel free to submit your game or mod, and don't forget to keep a close eye on the deadlines, and submit early. Please contact the IGF Chairman if you have any issues in submitting and uploading your game.

In addition, we're proud to announce that the four titles that will each have a 'Best Mod' category for the first ever IGF Modding Competition are (in no particular order!) Half-Life 2, Unreal Tournament 2004, Neverwinter Nights, and Doom 3. If you're a modder for one of these titles, then you can enter now for your chance at a share of $10,000.

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lhavelund
lhavelund

Oooooo.. Where is this? Oh, California :(

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Sfisher7
Sfisher7

A $95 fee for entering the competition, that's insane :o .

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AJ_Quick

Yeah the entry fee is not very cool...not cool at all, considering that mods are non profit ...

Still, i may look into this following the release of Killing Floor

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DJ-Ready
DJ-Ready

oook... you have to provide a playable version of your mod, and then you have to wait till 2006 untill they judge it? hello? i dont know if they already noticed but alot of stuff can change within such a long period of time.

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dassbaba
dassbaba

If any guys are ready to enter this, you certainly should. An entry in the IGF is spectacular for your resume. Good luck!

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jday
jday

Well, apparently you can update it during the judging period...

"Updates: Entered Mod updates are permitted during the Mod Judging Period. Each single-player, CD-based Entered Mod should include an automatic patching system built into the Entered Mod. For any online Entered Mod or multiplayer CD-based Entered Mod, the Entrant should submit ongoing upgrades to the Entered Mod on the applicable server, or by pushing patches to the client upon player login to the lobby area of the Entered Mod."

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jday
jday

Sorry for the double post, but it actually keeps going on about updates...

"Each Entrant with a CD-ROM Entered Mod without an automatic update or patching capability should notify the Contest Chairman at chairman@igf.com prior to October 15 th, 2005 with a brief description of the patch/update content and download location. Patches/updates must be downloadable. Only one (1) patch/update per Entered Mod is permissible. Sponsor will download the patch/update on or around October 15 th, 2005 and make reasonable efforts to distribute it to the applicable Mod Judging Committee. Sponsor does not guarantee the viewing or application of every patch/update by the applicable Mod Judging Committee."

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Karuto Author
Karuto

It's good that they keep things going like that. I'd hate to be the one to provide sort of a low-rung mod at the time of entry and create this groundbreaking patch halfway through that they wouldn't be able to see. Of course, the updates seem to follow the rules of logic, so it's only natural that they'd allow people to make patches.

I can't wait to see what mods make it to the Finals. This is a great way for the teams that have low-key projects to really break out with plenty of publicity. That is what happened with the Unreal contest, after all.

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garry
garry

Garry's mod doesn't qualify :(

Not that I was going to pay a hundred dollars to enter a contest anyway.

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